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  • ...ondary Attacks", are a seperate attack the unit will attempt to perform in battle. These function very similar to [[Primary Attack|primary attacks]], but can ...([[Fatigue]]), and can have their [[Initiative]] affected by spells/items/heroes exactly like [[Primary Attack|primary attacks]] (in fact, if a spell reduce
    856 bytes (125 words) - 03:01, 11 October 2006
  • ...sting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.
    30 KB (4,557 words) - 02:39, 30 January 2023
  • = Getting Heroes = There are a number of ways to gain heroes and these are listed below
    7 KB (1,200 words) - 03:59, 4 June 2021
  • * The Audience link is more or less skipped, as heroes are discussed in a later chapter. [[Groentje Players Manual Ch6|Chapter 6]] deals with the battle aspects of the game.
    3 KB (492 words) - 17:45, 8 November 2009
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> === Battle Report Sharing ===
    7 KB (1,066 words) - 19:03, 16 April 2008
  • ...on, its growth and food production. Furthermore, some army [[units]] and [[heroes]] draw upon your [[population]] during recruitment (barrack-troops) and for ...gdom in two ways. Firstly: when your last fort falls, you die in that last battle and it is game over: you have been defeated. You could always reincarnate o
    17 KB (2,715 words) - 14:35, 2 August 2009
  • ...nst counter attacks (see below) resulting from the mage's last 24 hours of battle history (so-called ‘open counters’). This protection status will last, :: e.g. brought up after clicking on a mage name in a battle report -- ''best for countering, also on SOLO servers''
    24 KB (4,073 words) - 15:32, 27 December 2009
  • ...nds have been at war with. Through the chronicles, links to a mage’s own battle reports of the last 72 hours are provided (offensive attack reports as well == Heroes ==
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...ot different. I never ever cast [[Dominion|Doms]] and usually I dont buy [[heroes]], and yes, I play white. ...higher than eighth, better ninth or tenth, as they can easily lose you the battle. I also like [[High Priest|High Priests]] now. Because [[The Holy Light|THL
    16 KB (2,803 words) - 00:54, 4 March 2008
  • ...units you want, and in what order, as stacking plays a very major role in battle success (see e.g.[[Groentje Players Manual Ch6]]). ...tive [[population]] income. Save your geld for [[items]], or [[heroes]]. [[Heroes]] are very important to compete in the higher rankings.
    4 KB (769 words) - 19:30, 16 April 2008
  • ...deal out half the damage and only have to lose half as many aa to lose the battle. ...ost surely are troopless. Doing this math quickly will give you winners in battle everytime.
    44 KB (8,237 words) - 00:46, 21 April 2008
  • | It means either [[Battle_Chant|Battle Chant]] (a {{red}} spell) or [[Blood_Curse|Blood Curse]] (a {{black}} spell | Battle Report
    25 KB (3,734 words) - 03:14, 8 July 2022
  • Normally a stack starts attacking with an effiency of 100%. When the battle progresses, however, the efficiency of strikes typically becomes less and l * Initial efficiency for each stack: 100% + level of [[Heroes#Effiency Bonus|leading hero]].
    2 KB (383 words) - 18:38, 10 August 2018
  • *5% chance to receive a random [[Heroes|hero]] of up to level 17. ...and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]]
    21 KB (3,139 words) - 00:28, 5 June 2023
  • * Gelding for off-color spells, heroes etc. (not discussed here; only advisable if the reset has just begun) ...wait for max turns before you move out of Apprentice Status and enter the battle zone.
    7 KB (1,150 words) - 22:09, 6 July 2016
  • ...(checking various status, setting defense assignments and disbanding army/heroes are the only actions not taking turns). Using your turns efficiently is imp ** You can start offensive actions (battle) and receive attacks (battle, spelling, iteming)
    5 KB (882 words) - 15:32, 18 October 2008
  • ...e less than zero geld (no loans!), at which point you start losing stacks, heroes and eventually buildings. * Geld is consumed by many army [[units]] and [[heroes]], by [[buildings]], and by going to war ([[war expense]]). Your status rep
    5 KB (821 words) - 16:41, 24 January 2011
  • ...y Lizmen, it'll be a mighty fireburst. With this strategy you'll win every battle, as long as your oponent uses Zombies, Skels, Doms, Archangels, Angels, Kni ...an's one attack is an initiative 1 - they can be taken completely out of a battle by an initiative-degrading spell or item.
    29 KB (5,233 words) - 00:41, 4 March 2008
  • ...useful piece of information unless combined with the other sections of the battle formula (such as [[Accuracy]], [[Efficiency]], [[Resistance|Resistances]] t ...[[spells]], [[enchantments]], [[items]], [[Unique Items|unique items]], [[heroes|hero abilities]] modify AP from the base values mentioned in the [[Encyclop
    654 bytes (97 words) - 02:17, 16 January 2008
  • Efficiency is a "unit-wide" modifier for battle, much like [[Accuracy]], its value carries across both [[Primary Attack|pri ...ing [[Fatigue]], and several spells/items, and can be increased by certain heroes (depends on hero color&race, and unit color&race matching), as well as very
    866 bytes (142 words) - 20:28, 6 March 2013

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