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  • * Any unit having an [[initiative]] above 6 (from multiple modifiers) is treated as having [[initiative]] 6 when the battle starts. ...sing [[Ash of Invisibility]] at the same time (and no other [[initiative]] modifiers are used), both armies start with their [[initiative|initiatives]] set to 6
    20 KB (3,185 words) - 04:24, 19 October 2015
  • * The principles of [[stack modifiers]], [[initiative]], [[accuracy]] are explained.
    3 KB (492 words) - 17:45, 8 November 2009
  • **Any unit having an [[Initiative|initiative]] above 6 (from multiple modifiers) is treated as having an [[Initiative|initiative]] of 6 when the battle sta ...ralyze]] spell subtracts 6 [[Initiative|initiative]], leaving the affected stack at its original initiative level.
    2 KB (237 words) - 06:06, 23 June 2021
  • ...from each other. Note that some or all of the effects may target the same stack. The effects are: **Reduces [[Initiative|Initiative]] of targetted stack by 6 <span style="color:#2ecc71;">(When SL is greater than 400)</span>
    2 KB (229 words) - 14:17, 14 February 2020
  • ...k the enemy with greater accuracy and initiative. Area of effect: 1 random stack. ...[[Random_stack|random]] friendly stack. These effects can target the same stack.
    746 bytes (94 words) - 14:16, 14 February 2020
  • Sleep has two independent effects. Either can target any (or the same) stack, and can be resisted independently. * Reduces all the [[Damage Resistance]]s of a [[random stack | random enemy stack]]
    926 bytes (110 words) - 04:05, 29 August 2014
  • Sets 1 random stack [[Initiative]] to 6 AND doubles [[Fatigue]] to the enemy stack hit Useful for mono stack<br>
    608 bytes (79 words) - 10:01, 27 August 2010
  • ...alty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty. See [[Accuracy_Modifiers|Accuracy Modifiers]].
    3 KB (452 words) - 16:14, 19 July 2019
  • The primary attack is not necessarily the first attack that a stack does in a battle: if your unit also has an [[Extra Attack]], and that is of ...ght ignore a [[Flying]] stack in favor of one on the ground, if the ground stack is large enough and the elementals are also on the ground.
    1,016 bytes (162 words) - 11:04, 13 December 2012
  • ...s|HP]] for each [[Units|unit]] in each stack at the end of battle for each stack that survives the battle **For example, if there are 1,000 [[Units|units]] in a stack, it will heal between 1,000 and 5,000 [[Health_Points|HP]]
    2 KB (238 words) - 06:21, 28 October 2022
  • ...to as a ‘stack’. You may choose to use just one type of troops (a mono-stack), or have multiple troops composing your army (a mage can command 10 stacks Stack pairing, unable to counter etc.
    65 KB (11,130 words) - 04:02, 4 June 2021
  • ...is a function of the Power Rank of the unit and the number of them in the stack. (eg. PR * #Units = DMG -- See the [[Bursting]] page for more info) [[Category:Resistance Modifiers]]
    982 bytes (137 words) - 04:10, 18 August 2014
  • ...ll in slowing down your enemies in defence. Area of effect: 1 random enemy stack. ...es initiative by 1 of a [[random stack]] from the enemy's army, unless the stack resists.
    668 bytes (94 words) - 04:57, 24 August 2014
  • ...r you get. Air elementals are up higher, keep them behind at least 1 other stack though (I like them 2nd or 3rd) - they can't take a hit, but can outdamage ...a good middle ground for offense and defense - also fun with melee attack modifiers like Vial of Venom, Foul Water, or Sword of Light.
    32 KB (5,733 words) - 00:57, 4 March 2008
  • Battle reports examples with the stack recommended: <u><b>Stack:</b></u>
    11 KB (2,004 words) - 04:39, 14 April 2008
  • ...ork, and that's what this section is for. If you already know what stacks, stack multipliers, net power, dummy stacks, etc. are - then you can skip this fir ...roup of stacks, or the act of ordering these stacks. You can only have one stack of a type of unit in your actual army (ie - the army you see in the [[Statu
    58 KB (9,630 words) - 03:48, 30 April 2010
  • ** Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09) *A = total sum of accuracy modifiers.
    2 KB (286 words) - 20:30, 25 November 2009
  • that will help you to build your stack in order to win regs/sieges. attack damage of primary attack is affected by [[Attack Power Modifiers]], secondary can only be affected by the skill legendary commander.
    3 KB (372 words) - 00:51, 4 March 2008
  • '''Stacks and the Stack Multiplier''' ...rmy. However, some units can hold a higher position in the army due to the Stack Multiplier.
    57 KB (9,781 words) - 04:06, 4 June 2021
  • **What stack (3rd or lower) is send is picked random, but follows the rules below. ...terms of highest raw power will be sent(unmodified by melee/ranged/flying modifiers).
    2 KB (405 words) - 03:18, 12 October 2021

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