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  • * Introduction of beta units on all servers <li>[[Arch History]]</li>
    2 KB (299 words) - 20:21, 12 September 2009
  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m ...s are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Arch server, this value is +50%.
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...s through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spell
    30 KB (4,557 words) - 02:39, 30 January 2023
  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the '''same race and color '''(for instance, even if you only have *Slow servers (Arch 1/12 min): 9.6 experience per turn + 24 experience for leading a stack in a
    7 KB (1,200 words) - 03:59, 4 June 2021
  • ...y stock up a maximum amount of turns though (200 on GUILD and SOLO, 150 on ARCH). Players log in regularly (semi-daily) to play as much as possible of thei ...oentje Players Manual Ch5|Chapter on MAGIC]]) and the [[:Category:Recruits|units they can recruit]] differ (see: [[Groentje Players Manual Ch4|Chapter on IN
    6 KB (913 words) - 13:46, 21 February 2010
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...ho like to focus more on stacking and strategy as the strongest spells and units are not present on this server. It is the home of [[Apprentice_Academy|Appr
    13 KB (2,081 words) - 04:36, 4 June 2021
  • ...ities and the more powerful the effect of your spell casting will be (more units summoned, stronger enchantments). On the other hand, the effects of most sp ...f casting fails or is successful. You may for example use spells to summon units into your army; to enchant your kingdom for better economy or better defenc
    15 KB (2,454 words) - 15:05, 8 November 2009
  • ...ote that upkeep costs of spells and units may differ between servers (e.g. ARCH server allowing oversummoning has higher m.p. upkeeps). ...le here. To purchase them, simply place a bid, click ‘Order’. When new units appear, they stay in the market for at least 2.5 hours. Thereafter they are
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5% **On Arch Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|E
    1 KB (186 words) - 04:54, 20 October 2019
  • ...ars when the force field is broken by an enemy attack. Area of Effect: all units *Grants all friendly [[Units|units]] +40% to their [[Melee|Melee]] [[Damage_Resistance|Resistance]]
    1 KB (172 words) - 06:14, 28 October 2022
  • ...ine can become a lot tougher and hit a little harder. Area of Effects: all units *Boosts all friendly [[Units|units]] [[Health_Points|HP]] by 30%
    1 KB (189 words) - 06:14, 28 October 2022
  • | Apprentice Server, which has now been renamed Arch Server. | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage.
    25 KB (3,734 words) - 03:14, 8 July 2022
  • *the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), an *Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
    21 KB (3,139 words) - 00:28, 5 June 2023
  • *MP is consumed by many army [[Units|units]] and [[Heroes|heroes]], by magic (spell casting, [[:Category:Enchantments| *On most servers (except Arch and Guildwar), summoning is restricted by your m.p. income:
    8 KB (1,324 words) - 04:33, 4 June 2021
  • ...will deal 27.26% penalty to primary, secondary and counter AP of all enemy units instead *Exception: on Arch server, Fear doesn't affect secondary AP
    846 bytes (118 words) - 06:22, 28 October 2022
  • ...e, producing chaos wherever the drum is present. Area of Effect: all enemy units. ...k|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle
    682 bytes (100 words) - 20:18, 23 September 2015
  • ...ain power, thus enhancing psychic attacks of any kind.Area of effects: all units with psychic attack type ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[
    1 KB (185 words) - 05:18, 24 September 2015
  • ...oil spills out, making it easier to ignite them.Area of Effects: all enemy units * Reduces the [[Fire]] [[Damage Resistance|resistance]] of all enemy [[units]] by 40% during battle, which can put [[Fire]] [[Damage Resistance|resistan
    646 bytes (89 words) - 05:31, 24 September 2015
  • ...and enhancing their performance for a period of time. Area of Effect: all units. ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20%
    894 bytes (131 words) - 18:59, 25 September 2015
  • ...of powder and will blow out fire upon command . Area of effect: all enemy units ...ack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
    830 bytes (123 words) - 20:04, 25 September 2015

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