Magic Favor

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Description

  • Magic, the Mother of All and Nothing
  • The goddess of Magic is neutral. Her titles include the Uncaring and Archmage of the Deities. Magic is a distant deity who promotes no special agenda in the world of mortals. As a goddess of magic and knowledge, she is worshipped by wizards, sorcerers, and other magicians. Her greatest gift is that of raw magical power. Magic is portrayed as a tall, dignified, beautiful woman, though she can take the form of an owl or a human sage of either gender as well. She spends her time studying. Her studies have taken her deep into the nature of magic and given her a greater understanding and power over magic than any have ever had before. She has a disdain for any creature or person of Terra who does not use the magical arts, especially those who rely on technology instead. Their distain for magic is the main reason why she hates the Science God's followers so much. She is erratic in giving power, as it interferes with her studies. But if she meets a truly learned and powerful follower, she will often grant special magical abilities.

Favor

Requirements

  • Donate Minimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)

Duration

  • Arch, Guildwar, Blitz, Solo - 48 hours
  • Beta, Lightning - 24 hours (Based on 2 cycles per 24 hours)

Effects

  • +20 Spell Level
  • +5% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)
  • -10% Casting cost for all Spells

Most Favored

Requirements

  • Favoured by Magic
  • Not favoured by any other god
  • Hatred or Disfavour from Science
  • Must only be stacking units with magic attacks
  • Must have an SL higher than your max SL
  • Top 10 Donators
  • Must donate 100% of Geld, minimum donation is 1,600,000,000 (Lightning, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)

Duration

  • Arch, Guildwar, Blitz, Solo - 96 hours
  • Beta, Lightning - 48 hours (Based on 2 Cycles per 24 hour)


Effects

  • +40 Spell Level
  • +15% Concentration (Concentration improves your chances of successfully casting spells. Offensive spells are still subject to target's Barrier and Magic Resistance)
  • -20% Casting cost for all Spells
  • Level 777 God Concentration for 400 turns
  • +500 Permanent Nodes (Including Land Gain: E.g. If you had 4,000 Land with 2,000 Nodes and subsequently gained Most Favored, you will then have 4,500 Land and 2,500 Nodes. You do NOT lose the 500 Nodes at the end of the duration of Most Favored but you can lose them through normal interactions such as Razing/Destroying buildings or losing land through battles or other means)

Patron Status

Requirements (Krystalline Update 13th August 2023)

  • Top 10 donators
  • 30% chance of getting Patron per attempt
  • Must be Neutral with all gods at the time of the Patron Attempt
  • Must achieve Magic Favor 7 consecutive times prior to the Patron donation attempt
  • Must have a spell level atleast 14 higher than your maximum fully researched spell level 
  • Must Attack a mage with favor from Science prior to the Patron donation attempt in the last X hours where X is the server's Damage Duration (12 hours on Lightning and 24 hours on all other servers)
  • Donate 3 times the minimum favor (45m gold) or 1/3 of gold whichever is larger

Patron Benefits

  • Mana Cost of all spells will be multiplied by 0.85
  • +10% Concentration (as opposed to 5% for Normal Favor)
  • +30 SL
  • Magic will boom your mage every 48 hours granting a random beneficial effect equivalent to those benefits which you get when you have successfully gained Normal Favor