Difference between revisions of "Accuracy"

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Accuracy is one of the factors, that determines how much damage your [[units|troops]] actually do in a battle: their numbers in your army and their [[attack power]] according to the [[Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health points]] and determining the casualties. [[Accuracy]] is one of them.
 
  
Normal [[units]] have 30% (base) accuracy in regular attacks, and 20% (Siege-10%) accuracy in siege attacks.
+
Accuracy is one of the factors, that determines how much damage your [[Units|troops]] actually do in a battle: their numbers in your army and their [[Attack_power|attack power]] according to the [[Encyclopedia|Encyclopedia]] is only the starting point... all other effects reduce that amount to the actual amount subtracted from [[Health_points|Health points]] and determining the casualties. [[Accuracy]] is one of them.
* The [[Unit Abilities|ability]] [[Siege]] on your [[units]], makes it 30% resp. 30% (i.e. no Siege-10%).  
 
  
* The [[Unit Abilities|ability]] [[Marksmanship]] (+10%) on your [[units]], makes that 40% resp. 30%.
+
Normally [[Units|units]] have 30% (base) accuracy.
* The [[Unit Abilities|ability]] [[Swift]] (-10%) on your opponents [[units]], makes that 20% resp. 10%.
 
* The [[Unit Abilities|ability]] [[Beauty]] (-5%) on your opponents [[units]], makes that 25% resp. 15%.
 
  
* The spell [[Flame Blade]] increases accuracy a little bit (+3 adjacent color, +6%(?) on color).
+
The accuracy penalties resulting from such abilities as [[Fear|Fear]], [[Swift|Swift]] and [[Beauty|Beauty]] as well as the automatic penalty of 10% during a [[Siege|Siege]] is subject to diminishing returns. Assuming the total penalties outweigh our units bonuses such as Sun's [[Favor|Favor]], [[Marksmanship|Marksmanship]], and that penalty exceeds 15%, the following numbers apply:
 +
 
 +
{|
 +
|-
 +
|
 +
{| border="1"
 +
|-
 +
! Accuracy Penalty you receive
 +
! Actual Accuracy you attack at
 +
|-
 +
| 16%
 +
| 14.4%
 +
|-
 +
| 17%
 +
| 13.8%
 +
|-
 +
| 18%
 +
| 13.2%
 +
|-
 +
| 19%
 +
| 12.6%
 +
|-
 +
| 20%
 +
| 12.0%
 +
|-
 +
| 21%
 +
| 11.4%
 +
|-
 +
| 22%
 +
| 10.8%
 +
|-
 +
| 23%
 +
| 10.2%
 +
|-
 +
| 24%
 +
| 9.6%
 +
|-
 +
| 25%
 +
| 9.0%
 +
|-
 +
| 26%
 +
| 8.4%
 +
|-
 +
| 27%
 +
| 7.8%
 +
|-
 +
| 28%
 +
| 7.2%
 +
|-
 +
| 29%
 +
| 6.6%
 +
|-
 +
| 30%
 +
| 6.0%
 +
|}
 +
 
 +
|
 +
{| border="1"
 +
|-
 +
! Accuracy Penalty you receive
 +
! Actual Accuracy you attack at
 +
|-
 +
| 31%
 +
| 5.8%
 +
|-
 +
| 32%
 +
| 5.6%
 +
|-
 +
| 33%
 +
| 5.4%
 +
|-
 +
| 34%
 +
| 5.2%
 +
|-
 +
| 35%
 +
| 5.0%
 +
|-
 +
| 36%
 +
| 4.8%
 +
|-
 +
| 37%
 +
| 4.6%
 +
|-
 +
| 38%
 +
| 4.4%
 +
|-
 +
| 39%
 +
| 4.2%
 +
|-
 +
| 40%
 +
| 4.0%
 +
|-
 +
| 41%
 +
| 3.8%
 +
|-
 +
| 42%
 +
| 3.6%
 +
|-
 +
| 43%
 +
| 3.4%
 +
|-
 +
| 44%
 +
| 3.2%
 +
|-
 +
| 45%
 +
| 3.0%
 +
|}
 +
 
 +
|
 +
{| border="1"
 +
|-
 +
! Accuracy Penalty you receive
 +
! Actual Accuracy you attack at
 +
|-
 +
| 46%
 +
| 2.8%
 +
|-
 +
| 47%
 +
| 2.6%
 +
|-
 +
| 48%
 +
| 2.4%
 +
|-
 +
| 49%
 +
| 2.2%
 +
|-
 +
| 50%
 +
| 2.0%
 +
|-
 +
| 51%
 +
| 1.8%
 +
|-
 +
| 52%
 +
| 1.6%
 +
|-
 +
| 53%
 +
| 1.4%
 +
|-
 +
| 54%
 +
| 1.2%
 +
|-
 +
| 55%
 +
| 1.0%
 +
|-
 +
| 56%
 +
| 0.8%
 +
|-
 +
| 57%
 +
| 0.6%
 +
|-
 +
| 58%
 +
| 0.4%
 +
|-
 +
| 59%
 +
| 0.2%
 +
|-
 +
| 60%
 +
| 0.0%
 +
|}
 +
 
 +
|}
 +
 
 +
 
 +
 
 +
*On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit_Abilities|unit abilities]] [[Flying|Flying]] or [[Siege|Siege]] do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.
 +
*On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
 +
 
 +
[[Unit_Abilities|Unit Abilities]] can also impact unit accuracy in battle:
 +
 
 +
*[[Clumsiness|Clumsiness]] gives units -10% Accuracy in battle (30%-10% = 20%).
 +
*[[Marksmanship|Marksmanship]] gives units +10% Accuracy in battle (30%+10% = 40%).
 +
*[[Beauty|Beauty]] reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
 +
*[[Swift|Swift]] reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
 +
*[[Fear|Fear]] reduces the accuracy of any unit attacking this unit, except those with [[Fear|Fear]] themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)
 +
 
 +
Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).
 +
 
 +
*The spell [[Flame_Blade|Flame Blade]] increases accuracy of units with a [[Attack_Types|Melee]] attack (varies by [[Spell_Level|Spell Level]]).
 +
*The spell [[Blinding_Flash|Blinding Flash]] decreases accuracy of all enemy units that fail to resist it (varies by [[Spell_Level|Spell Level]]).
 +
*The spell [[Fog_Cloud|Fog Cloud]] decreases the accuracy of all friendly and enemy units that fail to resist it (varies by [[Spell_Level|Spell Level]]).
 +
*The item [[Satchel_of_Mist|Satchel of Mist]] decreases accuracy of all units by 10%.
 +
 
 +
See [[Accuracy_Modifiers|Accuracy Modifiers]].
  
Accuracy linearly increases (add up) and decreases (subtract down).
 
Below 15%, accuracy decreases non-linearly and more like a percentage of the margin-like 15%.
 
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Latest revision as of 16:14, 19 July 2019

Accuracy is one of the factors, that determines how much damage your troops actually do in a battle: their numbers in your army and their attack power according to the Encyclopedia is only the starting point... all other effects reduce that amount to the actual amount subtracted from Health points and determining the casualties. Accuracy is one of them.

Normally units have 30% (base) accuracy.

The accuracy penalties resulting from such abilities as Fear, Swift and Beauty as well as the automatic penalty of 10% during a Siege is subject to diminishing returns. Assuming the total penalties outweigh our units bonuses such as Sun's Favor, Marksmanship, and that penalty exceeds 15%, the following numbers apply:

Accuracy Penalty you receive Actual Accuracy you attack at
16% 14.4%
17% 13.8%
18% 13.2%
19% 12.6%
20% 12.0%
21% 11.4%
22% 10.8%
23% 10.2%
24% 9.6%
25% 9.0%
26% 8.4%
27% 7.8%
28% 7.2%
29% 6.6%
30% 6.0%
Accuracy Penalty you receive Actual Accuracy you attack at
31% 5.8%
32% 5.6%
33% 5.4%
34% 5.2%
35% 5.0%
36% 4.8%
37% 4.6%
38% 4.4%
39% 4.2%
40% 4.0%
41% 3.8%
42% 3.6%
43% 3.4%
44% 3.2%
45% 3.0%
Accuracy Penalty you receive Actual Accuracy you attack at
46% 2.8%
47% 2.6%
48% 2.4%
49% 2.2%
50% 2.0%
51% 1.8%
52% 1.6%
53% 1.4%
54% 1.2%
55% 1.0%
56% 0.8%
57% 0.6%
58% 0.4%
59% 0.2%
60% 0.0%

 

  • On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty. Also, units with the attack type RANGED who are paired with a FLYING stack do not suffer this penalty.
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.

Unit Abilities can also impact unit accuracy in battle:

  • Clumsiness gives units -10% Accuracy in battle (30%-10% = 20%).
  • Marksmanship gives units +10% Accuracy in battle (30%+10% = 40%).
  • Beauty reduces the accuracy of any unit attacking this unit by 5% (30%-5% = 25%).
  • Swift reduces the accuracy of any unit attacking this unit by 10% (30%-10% = 20%).
  • Fear reduces the accuracy of any unit attacking this unit, except those with Fear themselves, by 15% (30%-15% = 15%). (units with fear do not suffer this penalty)

Accuracy CAN be reduced to 0% in extreme accuracy penalty situations(60%+ accuracy reduction).

See Accuracy Modifiers.