Difference between revisions of "Accuracy Modifiers"

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Normally [[units]] have 30% (base) accuracy.
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Base Accuracy Value = 30%
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty.
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* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
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* On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
  
  

Revision as of 11:31, 7 August 2007

Base Accuracy Value = 30%

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A