Difference between revisions of "Accuracy Modifiers"

From TheReincarnation
Jump to: navigation, search
m
Line 16: Line 16:
 
Spells:
 
Spells:
 
*[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]],
 
*[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]],
*[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]]
+
*[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Phase Step]] ( [[Feet of Hermes]] ), [[Lovesick]],
  
  

Revision as of 21:17, 24 November 2007

Base Accuracy Value = 30%

Siege:

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A