Difference between revisions of "Accuracy Modifiers"

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in construction
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[[Category:Battle_Formula_Modifiers]]
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Base Accuracy Value = 30%
  
Normally [[units]] have 30% (base) accuracy.
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Siege:
* On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty.
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* On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy.
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** Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09)
 
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
 
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
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Unit Abilities:
 
Unit Abilities:
*[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]]
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*[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]], [[Clumsiness]]
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Items:
 
Items:
 
*[[Satchel of Mist]], [[Bottle of Eversmoking]], [[Cosmetics]]
 
*[[Satchel of Mist]], [[Bottle of Eversmoking]], [[Cosmetics]]
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Spells:
 
Spells:
 
*[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]],
 
*[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]],
*[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]]
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*[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Phase Step]] ( [[Feet of Hermes]] ), [[Lovesick]],
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Sun Favor:
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*+3% accuracy
  
Sun Favor - +3% accuracy
 
  
 
Hero Abilities:
 
Hero Abilities:
 
*[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]]
 
*[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]]
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Accuracy Formula:
 
Accuracy Formula:
  
A = total sum of accuracy modifiers.
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*A = total sum of accuracy modifiers.
  
 
*if A >= 0 then accuracy=30+A
 
*if A >= 0 then accuracy=30+A
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*if 0 >= A >= -15 then accuracy = 30-A
 
*if -15 >= A >= -30 then accuracy = 24-3/5*A
 
*if -15 >= A >= -30 then accuracy = 24-3/5*A
 
*if A <= -30 then accuracy = 12-1/5*A
 
*if A <= -30 then accuracy = 12-1/5*A
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examples:
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*beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
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*swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
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*fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
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*swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
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*swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
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*swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
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*swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
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*swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
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*fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
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*fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat
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*fear+swift+beauty+fog+satchel+siege penalty (-60) = 12 - 1/5*60 = 0 ; unit takes 0 damage
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Note that the last combination is only possible with Efreeti as a blue and replacing beauty with a high level Dread Knight with Terror.
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<br>
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Return to [[The Eye Formula]]

Latest revision as of 20:30, 25 November 2009

Base Accuracy Value = 30%

Siege:

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy.
    • Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09)
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if 0 >= A >= -15 then accuracy = 30-A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A

examples:

  • beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
  • swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
  • fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
  • swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
  • swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
  • swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
  • swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
  • swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
  • fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
  • fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat
  • fear+swift+beauty+fog+satchel+siege penalty (-60) = 12 - 1/5*60 = 0 ; unit takes 0 damage

Note that the last combination is only possible with Efreeti as a blue and replacing beauty with a high level Dread Knight with Terror.
Return to The Eye Formula