Difference between revisions of "Animal Mastery"

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Was worth using before Griffins lost their Marksmanship ability on most servers.  Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with.  Animals are expensive both on mana and geld they are not nearly as sturdy as trees.

Revision as of 18:43, 26 January 2011

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ASCENDANT.gif Legendary Artificer | Icon VERDANT.gif Animal Mastery | Icon ERADICATION.gif Spell Penetration | Icon NETHER.gif Undead Mastery | Icon PHANTASM.gif Spell Mastery

Icon PLAIN.gif Barrier Proficiency | Icon PLAIN.gif Grand Enchanter | Icon PLAIN.gif Legendary Commander | Icon PLAIN.gif Augment Summoning | Icon PLAIN.gif Grand Conqueror



This skill will increase the attack power and hitpoints of your Animal units. Higher levels give a bigger boost. The most powerful Animal Masters can increase the attack initiative of their pets.


Effects

  • Apparently x=1
  • Level 1-5 : increases AP, Counter and HP of all animal units by x% per level.
  • Level 6-10 : increases AP, Counter and HP of all animal units by 2x% per level.
  • Level 11-15 : increases AP, Counter and HP of all animal units by 3x% per level.
  • Level 16-20 : increases AP, Counter and HP of all animal units by 4x% per level.


Bonuses

  • Level 10+ : Unknown if existing.
  • Level 15+ : Unknown if existing.
  • Level 20  : All Animal units gain +1 initiative in battle.


Level By Level

  • L1 : AP/Counter/HP of all animals increased by 1%
  • L2 : AP/Counter/HP of all animals increased by 2%
  • L3 : AP/Counter/HP of all animals increased by 3%
  • L4 : AP/Counter/HP of all animals increased by 4%
  • L5 : AP/Counter/HP of all animals increased by 5%
  • L6 : AP/Counter/HP of all animals increased by 7%
  • L7 : AP/Counter/HP of all animals increased by 9%
  • L8 : AP/Counter/HP of all animals increased by 11%
  • L9 : AP/Counter/HP of all animals increased by 13%
  • L10: AP/Counter/HP of all animals increased by 15%
  • L11: AP/Counter/HP of all animals increased by 18%
  • L12: AP/Counter/HP of all animals increased by 21%
  • L13: AP/Counter/HP of all animals increased by 24%
  • L14: AP/Counter/HP of all animals increased by 27%
  • L15: AP/Counter/HP of all animals increased by 30%
  • L16: AP/Counter/HP of all animals increased by 34%
  • L17: AP/Counter/HP of all animals increased by 38%
  • L18: AP/Counter/HP of all animals increased by 42%
  • L19: AP/Counter/HP of all animals increased by 46%
  • L20: AP/Counter/HP of all animals increased by 50%

(in the assumption x=1%, confirmed at low level)


Additional bonus divided by additional skill points spent, at each level

  • L1 : 1.00%
  • L2 : 0.50%
  • L3 : 0.33%
  • L4 : 0.25%
  • L5 : 0.20%
  • L6 : 0.33%
  • L7 : 0.29%
  • L8 : 0.25%
  • L9 : 0.22%
  • L10: 0.20%
  • L11: 0.27%
  • L12: 0.25%
  • L13: 0.23%
  • L14: 0.21%
  • L15: 0.20%
  • L16: 0.25%
  • L17: 0.24%
  • L18: 0.22%
  • L19: 0.21%
  • L20: 0.20% (and an init bonus...)



Total bonus divided by total skill points spent

  • L1 : 1.00%
  • L2 : 0.67%
  • L3 : 0.50%
  • L4 : 0.40%
  • L5 : 0.33%
  • L6 : 0.33%
  • L7 : 0.32%
  • L8 : 0.31%
  • L9 : 0.29%
  • L10: 0.27%
  • L11: 0.27%
  • L12: 0.27%
  • L13: 0.26%
  • L14: 0.26%
  • L15: 0.25%
  • L16: 0.25%
  • L17: 0.25%
  • L18: 0.25%
  • L19: 0.24%
  • L20: 0.24% (but you get an initiative bonus too)
  • HP bonus reduced to 1%/lvl, thus bonus hp at lvl20 is only 20% (Arch Nov 2010 reset)

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Was worth using before Griffins lost their Marksmanship ability on most servers. Now it's mostly a waste of time since using an all flier green was a risky proposition to begin with. Animals are expensive both on mana and geld they are not nearly as sturdy as trees.