Difference between revisions of "Assassin (Hero)"

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{{Herostats
 
{{Herostats
 
| description = Beta Testing
 
| description = Beta Testing
 
}}
 
}}
  
==Abilities==
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== Abilities ==
Pillage: [[Stealth]] (Lv.9)
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*Increases the chance of winning pillage attacks by 3% + 2%/lvl
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Pillage: [[Stealth|Stealth]] (Obtained at level 9)
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*Increases the chance of winning pillage attacks by 3% + 2% per skill level
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Battle: [[Slay|Slay]] (Obtained at level 14)
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*Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
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*The stack normally would have to get wiped for the hero commanding it to die
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*Only applies to the stack attacked by the assassin's stack
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Active (2 turns): [[Assassinate|Assassinate]] (Obtained at level 16)
  
Battle: [[Slay]] (Lv.14)
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*The assassin is sent to kill an enemy hero
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
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*The hero is randomly chosen including non-battle ones
*The stack normally would have to get wiped for the hero commanding it to die
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*The assassin is unavailable for the duration of the mission
*Only applies to the stack attacked by the assassin's stack
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*The assassin may or may not reveal its owner
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*The assassin might die  
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*Chance to Assassinate:
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**Base Chance: 10%
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**3% per skill level
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**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
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**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
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**Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
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**Exception: If target has no units, chance is always 100% 
  
Active (2 turns): [[Assassinate]] (Lv.16)
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== Preferred Units ==
*The assassin is sent to kill an enemy hero
 
*The hero is randomly chosen including non-battle ones
 
*The assassin is unavailable for the duration of the mission
 
*The assassin may or may not reveal its owner
 
*The assassin might die
 
*Grants 10% + 3%/lvl chance to kill an enemy hero
 
*Target's fortress percentage gives a bonus of -25% to 25%
 
*Each % of forts corresponds to 20% chance
 
*Owner NP / Target NP gives a multiplier between 0.25 and 2
 
*If target has no units, you always succeed
 
  
==Preferred Units==
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*Increases the [[Efficiency|efficiency]] of on-color reptile units([[Hydra|Hydra]]/[[Lizard_Man|Lizard Man]]/[[Troglodyte|Troglodyte]]) only  
*Increases the [[efficiency]] of plain human mercenaries([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]) only
 
*Will always prioritize commanding plain human mercenary[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks
 
  
==Notes Regarding Assassinate==
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*Will always prioritize commanding reptile units[http://wiki.the-reincarnation.org/index.php/REPTILE [1]] stacks
How to clculate the Fortress Multiplier:
 
[01:33] <Hypello> chance '''-=''' (%forts * 0.2) - 0.25 (if %forts >= 1)
 
[01:34] <Hypello> chance '''+=''' 25 - (%forts * 0.25) (if %forts < 1)
 
[01:43] <Hypello> there's also a cap at 99% and 1% for chance
 
  
<noinclude>
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[[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]</noinclude>
 

Latest revision as of 23:30, 27 October 2022

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells


Beta Testing

Hero Statistics
Profession Assassin (Hero)
Magic Speciality Eradication
Race Reptile
Attributes Mercenary
Gender Female
Attack Power 8000 + 4000*level
Attack Type Melee Poison
Counter Attack 2500 + 1250*level
Hit Points 800 + 800*level
Upkeep Cost -10000 + 5000*level gold
Abilities Stealth (9) Slay (14) Assassinate (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Pillage: Stealth (Obtained at level 9)

  • Increases the chance of winning pillage attacks by 3% + 2% per skill level

Battle: Slay (Obtained at level 14)

  • Lowers the stack kill percentage required to kill a hero by 20% + 5% per skill level
  • The stack normally would have to get wiped for the hero commanding it to die
  • Only applies to the stack attacked by the assassin's stack

Active (2 turns): Assassinate (Obtained at level 16)

  • The assassin is sent to kill an enemy hero
  • The hero is randomly chosen including non-battle ones
  • The assassin is unavailable for the duration of the mission
  • The assassin may or may not reveal its owner
  • The assassin might die
  • Chance to Assassinate:
    • Base Chance: 10%
    • 3% per skill level
    • Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
    • Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
    • Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
    • Exception: If target has no units, chance is always 100%

Preferred Units

  • Will always prioritize commanding reptile units[1] stacks