Difference between revisions of "Assassin (Hero)"

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(Notes Regarding Assassinate)
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*The assassin may or may not reveal its owner
 
*The assassin may or may not reveal its owner
 
*The assassin might die
 
*The assassin might die
*Grants 10% + 3%/lvl chance to kill an enemy hero
+
*Chance to Assassinate:
*Target's fortress percentage gives a bonus of -25% to 25%
+
**Base Chance: 10%
*Each % of forts corresponds to 20% chance
+
**3% per skill level
*Owner NP / Target NP gives a multiplier between 0.25 and 2
+
**Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
*If target has no units, you always succeed
+
**Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
 +
**Final Chance: Total Chance * Multiplier  (Capped at 1% and 99%)
 +
**Exception: If target has no units, chance is always 100%
  
 
==Preferred Units==
 
==Preferred Units==
 
*Increases the [[efficiency]] of plain human mercenaries([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]) only
 
*Increases the [[efficiency]] of plain human mercenaries([[Assassin]]/[[Bounty Hunter]]/[[Mercenary]]/[[Renegade Wizard]]/[[Starving Peasant]]) only
 
*Will always prioritize commanding plain human mercenary[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks
 
*Will always prioritize commanding plain human mercenary[http://wiki.the-reincarnation.org/index.php/MERCENARY] stacks
 
==Notes Regarding Assassinate==
 
*How to calculate the Fortress Multiplier:
 
*[01:33] <Hypello> chance '''-=''' (%forts * 0.2) - 0.25 (if %forts >= 1)
 
*[01:34] <Hypello> chance '''+=''' 25 - (%forts * 0.25) (if %forts < 1)
 
*[01:43] <Hypello> there's also a cap at 99% and 1% for chance
 
  
 
<noinclude>
 
<noinclude>
 
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]</noinclude>
 
[[category:heroes]] [[category:battle heroes]] [[category:Plain Heroes]]</noinclude>

Revision as of 06:23, 2 May 2013

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Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells


Beta Testing

Hero Statistics
Profession Assassin (Hero)
Magic Speciality Eradication
Race Reptile
Attributes Mercenary
Gender Female
Attack Power 8000 + 4000*level
Attack Type Melee Poison
Counter Attack 2500 + 1250*level
Hit Points 800 + 800*level
Upkeep Cost -10000 + 5000*level gold
Abilities Stealth (9) Slay (14) Assassinate (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Pillage: Stealth (Lv.9)

  • Increases the chance of winning pillage attacks by 3% + 2%/lvl

Battle: Slay (Lv.14)

  • Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
  • The stack normally would have to get wiped for the hero commanding it to die
  • Only applies to the stack attacked by the assassin's stack

Active (2 turns): Assassinate (Lv.16)

  • The assassin is sent to kill an enemy hero
  • The hero is randomly chosen including non-battle ones
  • The assassin is unavailable for the duration of the mission
  • The assassin may or may not reveal its owner
  • The assassin might die
  • Chance to Assassinate:
    • Base Chance: 10%
    • 3% per skill level
    • Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
    • Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
    • Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
    • Exception: If target has no units, chance is always 100%

Preferred Units