Bard

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Bards are unique in their magic: they weave complex enchantments through music. Normally residing in inns and taverns - where they make a tidy profit - it is rare to find a Bard on the battlefield. But these are strange times, indeed. Bards that join forces with a mage use their music to inspire allies, confuse enemies, and increase the morale of the troops being trained.

Hero Statistics
Profession Bard
Magic Speciality Phantasm
Race Pixie
Attributes Mercenary
Gender Male
Attack Power 3000 + 1500*level
Attack Type Ranged Psychic
Counter Attack 1000 + 500*level
Hit Points 2400 + 1200*level
Upkeep Cost -1000 + 1000*level gold 50 + 5*level m.p.
Abilities Song (9) Charisma (14)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Song

  • Increases Primary and Counter AP of all your units by 2% + 1%/lvl.
  • Reduces Primary and Counter AP of all enemy units by 2% + 1%/lvl. Is a phantasm spell and can be resisted, phantasm resist is fairly rare though.

Song is a superior version of Valor in that it both increases your AP and reduces the enemy's.

Charisma

Increases recruit rate by 4% + 2%/lvl. Not very useful as barrack units are fairly weak and are generally only used to powerup during armageddon.

Summary

Bard is a Sprite, Phantasm hero. This means he can command sprite or siren stacks and grant them an efficiency bonus. He also has a ranged Psychic attack, which is fairly good and the hero isn't expensive to maintain.

The fact that he is a Sprite isn't very good, since Sprites/Sirens have a very bad habit of being stackwiped because of their low hp, which can result in your Bard being destroyed. I recommend that if you get a Bard to avoid using those units or stack them in sufficient numbers they won't all be killed.

Bards command a high price on the market due to Song.