Difference between revisions of "Barriers"

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m (Reverted edit of 212.76.72.251, changed back to last version by Sammael)
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Magical barriers block enemy's [[spells]] and [[items]] to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.
 
Magical barriers block enemy's [[spells]] and [[items]] to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.
  
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Barriers provide no space for population, vs 10 for wilderness.
 
Building barriers:  
 
Building barriers:  
 
* If you build 50 barriers at once you will pay upkeep for 50 barriers for 50 [[turns]] at a cost of 2,500 [[mana]] in upkeep alone.  
 
* If you build 50 barriers at once you will pay upkeep for 50 barriers for 50 [[turns]] at a cost of 2,500 [[mana]] in upkeep alone.  

Revision as of 10:58, 15 January 2008

Magical barriers block enemy's spells and items to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.

Barriers provide no space for population, vs 10 for wilderness. Building barriers:

  • If you build 50 barriers at once you will pay upkeep for 50 barriers for 50 turns at a cost of 2,500 mana in upkeep alone.
  • Building them one turn at a time saves you 1,250 mana.
    • of course the faster you move, the less you risk being attacked while building barriers...

Program Code of Barriers: http://www.the-reincarnation.com/viewtopic.php?f=7&t=17213