Difference between revisions of "Barriers"

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Magical barriers block enemy's spell to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.
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Magical barriers block enemy's [[spells]] and [[items]] to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.
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==Effects==
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*The percentage of barriers on your land determines overall spell resistance
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** Building ~2.5% barriers gives the maximum 75% barrier resistance
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** The skill [[Barrier Proficiency]] can raise maximum resistance to 83%.
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*  Barriers require 30 m.p./turn upkeep on non-oversummoning servers, and 60 m.p./turn on oversummoning servers
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*Barriers provide no space for population, vs 10 for wilderness.
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==Building barriers==
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* The number of [[Workshops]] does not increase the building rate for barriers (these are magical buildings, only the mage can make them)
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** Neither does the [[Engineer]] (these are magical buildings, only the mage can make them)
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* If you build 50 barriers at once you will
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** first pay the building cost 50 barriers times 50 m.p. = 2500 m.p.
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** but also pay the upkeep for 50 barriers times 30 m.p. for 50 [[turns]] at a cost of 75,000 [[mana]] in upkeep alone.
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* Building them one turn at a time saves you ~37,500 [[mana]] on upkeep mana.
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** of course the faster you move, the less you risk being attacked while building barriers...
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==Program Code of Barriers==
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Source: [http://www.the-reincarnation.com/viewtopic.php?f=7&t=17213]
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sub spell_resisted {
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:: my $caster_mage = shift;
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:: my $target_mage = shift;
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:: my $spell_color = shift;
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:: my $barrier_resistance = $target_mage->getBarrierResistance() / 100;
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:: my $sl_resistance = 0;
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:: my $barrier_piercing = $caster_mage->{mage_spellpiercing} / 100;
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::
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:: my $color_resistance = 0;
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:: $color_resistance = $target_mage->getResistanceNether() if $spell_color eq 'NETHER';
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:: $color_resistance = $target_mage->getResistancePhantasm() if $spell_color eq 'PHANTASM';
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:: $color_resistance = $target_mage->getResistanceAscendant() if $spell_color eq 'ASCENDANT';
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:: $color_resistance = $target_mage->getResistanceVerdant() if $spell_color eq 'VERDANT';
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:: $color_resistance = $target_mage->getResistanceEradication() if $spell_color eq 'ERADICATION';
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::
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:: $color_resistance = 75 if $color_resistance > 75;
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::
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:: #Spell Penetration also reduces color resistance
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:: $color_resistance -= $caster_mage->{mage_spellpiercing};
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:: $color_resistance = 0 if $color_resistance < 0;
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::
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:: $color_resistance /= 100;
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::
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:: #check barriers
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:: if ( rand() < ($barrier_resistance + $sl_resistance - $barrier_piercing)) {
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:: return 0;
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:: }
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::
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:: #check resistances
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:: if (rand() < $color_resistance) {
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:: return 1;
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:: }
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::
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:: #not blocked
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:: return 2;
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}
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[[Category:Buildings]]

Latest revision as of 23:08, 24 October 2017

Magical barriers block enemy's spells and items to your country. Requiring certain formula and technique, only an Archmage can build a barrier. There's no way to order anything when you are concentrating to build them. Higher rate of barriers will increase the chance of protecting yourself from various kind of magical attacks.

Effects

  • The percentage of barriers on your land determines overall spell resistance
    • Building ~2.5% barriers gives the maximum 75% barrier resistance
    • The skill Barrier Proficiency can raise maximum resistance to 83%.
  • Barriers require 30 m.p./turn upkeep on non-oversummoning servers, and 60 m.p./turn on oversummoning servers
  • Barriers provide no space for population, vs 10 for wilderness.

Building barriers

  • The number of Workshops does not increase the building rate for barriers (these are magical buildings, only the mage can make them)
    • Neither does the Engineer (these are magical buildings, only the mage can make them)
  • If you build 50 barriers at once you will
    • first pay the building cost 50 barriers times 50 m.p. = 2500 m.p.
    • but also pay the upkeep for 50 barriers times 30 m.p. for 50 turns at a cost of 75,000 mana in upkeep alone.
  • Building them one turn at a time saves you ~37,500 mana on upkeep mana.
    • of course the faster you move, the less you risk being attacked while building barriers...

Program Code of Barriers

Source: [1]

sub spell_resisted {

my $caster_mage = shift;
my $target_mage = shift;
my $spell_color = shift;
my $barrier_resistance = $target_mage->getBarrierResistance() / 100;
my $sl_resistance = 0;
my $barrier_piercing = $caster_mage->{mage_spellpiercing} / 100;
my $color_resistance = 0;
$color_resistance = $target_mage->getResistanceNether() if $spell_color eq 'NETHER';
$color_resistance = $target_mage->getResistancePhantasm() if $spell_color eq 'PHANTASM';
$color_resistance = $target_mage->getResistanceAscendant() if $spell_color eq 'ASCENDANT';
$color_resistance = $target_mage->getResistanceVerdant() if $spell_color eq 'VERDANT';
$color_resistance = $target_mage->getResistanceEradication() if $spell_color eq 'ERADICATION';
$color_resistance = 75 if $color_resistance > 75;
#Spell Penetration also reduces color resistance
$color_resistance -= $caster_mage->{mage_spellpiercing};
$color_resistance = 0 if $color_resistance < 0;
$color_resistance /= 100;
#check barriers
if ( rand() < ($barrier_resistance + $sl_resistance - $barrier_piercing)) {
return 0;
}
#check resistances
if (rand() < $color_resistance) {
return 1;
}
#not blocked
return 2;

}