Difference between revisions of "Berserker"

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The Berserker is an outcast dwarven warrior seeking death to regain his honor. A wildman in battle, he cuts down his foes left and right leaving a trail of bodies wherever he goes. The Berserker has no natural leadership ability, but when his comrades see the destruction he is causing, it instills a sense of fearlessness into the troops.
 
{|
 
|Magic Speciality: ||{{red}}
 
|-
 
|Attribute: ||MERCENARY
 
|-
 
|Race: ||DWARF
 
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|Gender: ||MALE
 
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|Attack Power: ||13000 + 6500*level
 
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|Attack Type: ||MELEE
 
|-
 
|Counter Attack: ||5000 + 2500*level
 
|-
 
|Hitpoints: ||6400 + 3200*level
 
|-
 
|Upkeep Costs: ||5 + 2.5*level m.p. 1000 + 1000*level gold
 
|-
 
|Abilities: ||[[Valor]] (9), [[Berserk]] (14)
 
|}
 
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On the face of things, the Berserker has a lot going for him, but he's not always right for every color.
 
  
He is a Valor hero, so that is always good, of course.  He is a red dwarf, so unless you are using barracks recruits as an Eradication, he will never be leading any stacks of the same type and give them an [[efficiency]] bonus.
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{{Herostats
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| description =
  
He has a standard Melee attack and doesn't cost too much.
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Outcast dwarves seeking death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire your units to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field. No other hero can match the Berserker's ability to increase your army's attack power. However, your units achieve this power with the loss of defense. Armies with high initiative become juggernauts, while slower armies can suffer large casualties before launching the first attack.
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The question comes in with his Berserk ability at lvl 14.  At its first lvl you will see your PRIMARY and counter abilities go up by 15%, but your health reduced by 6%.  As is often the case with TR heroes, this might help its native color, red, the least.  Red has very powerful secondary attacks in Chimera and Red Dragons (not so potent, but they will almost certainly be present and represent a lot of net power).  Their only really heavy hitting primary attackers are Efreeti and if they get something like mobs of Horned Demons or Wraiths or Fire Giants.  But reducing the health of HD/Wraiths can be dangerous.
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Add in to this the fact that Red will often be running Battle Chant, which is going to reduce the health of its units by 10% already (for a bonus of 30% to AP/counter).
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== Abilities ==
  
At high levels, the health reduction increases.  A 17th lvl Berserker will offer +12% primary/counter from Valor and +30% primary/counter from Berserk, for a total of +42%!  The downside is you'll also be at negative 15% health.  If you were running Battle Chant, that would be an incredible +72% Primary and -25% health.
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Battle: [[Valor|Valor]] (Obtained at level 9)
  
It's a tricky situation.  If enemy damaging items/spells get in, -25% health can really hurt.  Especially for simple/fodder units.  But it's hard to deny the huge bonus to damage.
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*Increases Primary and Counter AP of all your units by 3% + 1% per skill level
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*Does not affect secondary attacks
  
Berserker is a hero you can build your army around, however.  At high enough levels, you should be looking for units with very high primary attacks.  Phantasm's Elementals, Verdant's Treants, Nether's Unholy Reavers, Ascendant's Titans/Dominions, are all units with powerful primary attacks and enough resiliance they can withstand the health penalty.  Eradication has to be a bit more careful.  It's not worthwhile to turn off Battle Chant, at least on offense, due to it's geld-taking power.  Red Dragon's still have their sizeable melee attack increased, but where you'd see real gains is from Efreeti, Salamanders, Fire Giants and Hydra's, slightly.  You just have to be careful who you attack.
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Battle: [[Berserk|Berserk]] (Obtained at level 14)
  
[[category:heroes]] [[category:battle heroes]] [[category:Eradication Heroes]]
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*Increases Primary and Counter AP of all your units by 10% + 5% per skill level
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*Decreases HP of all your units by 5% + 2.5% per skill level
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== Preferred Units ==
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*Increases the [[Efficiency|efficiency]] of on-color [[:Category:Dwarves|dwarves]] ([[Dwarven_Deathseeker|Dwarven Deathseeker]]/[[Dwarven_Elite|Dwarven Elite]]/[[Dwarven_Shaman|Dwarven Shaman]]/[[Dwarven_Warrior|Dwarven Warrior]]) only
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*Will always prioritize commanding [[:Category:Dwarves|dwarf]] stacks
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[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Eradication Heroes]] [[Category:Valor Heroes]]

Latest revision as of 08:32, 13 March 2021

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Outcast dwarves seeking death in battle to regain their honor, Berserkers are a force to be feared. With no regard for their own safety, they charge recklessly into battle, and inspire your units to do the same. One can always find a Berserker by following the trail of bodies to the most vicious fighting on the field. No other hero can match the Berserker's ability to increase your army's attack power. However, your units achieve this power with the loss of defense. Armies with high initiative become juggernauts, while slower armies can suffer large casualties before launching the first attack.

Hero Statistics
Profession Berserker
Magic Speciality Eradication
Race Dwarf
Attributes Mercenary
Gender Male
Attack Power 13000 + 6500*level
Attack Type Melee
Counter Attack 5000 + 2500*level
Hit Points 6400 + 3200*level
Upkeep Cost -1000 + 1000*level gold 5 + 2.5*level m.p.
Abilities Valor (9) Berserk (14)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Valor (Obtained at level 9)

  • Increases Primary and Counter AP of all your units by 3% + 1% per skill level
  • Does not affect secondary attacks

Battle: Berserk (Obtained at level 14)

  • Increases Primary and Counter AP of all your units by 10% + 5% per skill level
  • Decreases HP of all your units by 5% + 2.5% per skill level

Preferred Units