Difference between revisions of "Blood Curse"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.
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Rank: Complex<br>
 
Type: Instant/Battle<br>
 
Cost: 20,000 MP<br>
 
  
 
==Effects==  
 
==Effects==  
*All melee creatures cause uncureable wounds. Prevents a unit from resurrecting.  
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Adds the Blood Curse to ALL friendly units, preventing their damage from being healed.
 
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*NO healing will occur for the army of the target.
  
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<noinclude>
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Nether Spells]]
 
[[Category:Nether Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Battle Spells]]
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[[Category:Complex Spells]]
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</noinclude>

Latest revision as of 05:31, 19 August 2012

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.

Spell Statistics
Name Blood Curse
Magic Speciality Nether
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 6,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Adds the Blood Curse to ALL friendly units, preventing their damage from being healed.

  • NO healing will occur for the army of the target.