Bursting

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Unit Abilities | Units | Unit Abilities

The ability Bursting allows the unit to deal an extra amount of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. Additional Strike does not cause 2 bursts, only 1.


Units with the Bursting ability are


Burst Damage of a stack depends on the unit's Power Rank and the number of them in the stack.
Damage is 1.356 x Unit's NP and is reduced by 15% for every primary attack that hits the unit, whether or not it causes a burst [1] [2].


1Nix * 36,883NP * 1.356= 50013.348 FIRE damage.

1DD * 40NP * 1.356= 54.24 POISON damage.

Triggering Bursting

Attacks with Magic, Psychic or Ranged in the attack type, will not trigger Bursting.

  • ALL other attack types will trigger bursting unless accompanied by one of these 2 attack types

When Bursting is triggered, this can damage the unit doing the bursting. Such happens when their resistance against the bursted attack type is too low).

Modifying Bursting

  • The Eradication spell Flame Shield grants units "Bursting FIRE" and sets their fire resistance to 100% (items/spells can lower this fire resistance below 100%).
  • The item Oil Flasks lowers enemy fire resistances, making Bursting FIRE more effective.
  • The Phantasm spell Paralyze has a '4th effect' that can prevent bursting on ONE unit.