Difference between revisions of "Category:Spell attributes"

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The following category lists the definitions of the various spell attributes found in the game.
 
The following category lists the definitions of the various spell attributes found in the game.
  

Latest revision as of 05:22, 23 April 2008


The following category lists the definitions of the various spell attributes found in the game.

Battle: This spell can only be cast during a battle
Contract: Spell summons Devil Prince
Enchantment: This spell will have effect when target is making turns
Epidemic: The spell will take transfer to anyone attacking mage under its effect
Instant: This spell has one-time instant effect
LimitCount: The Council puts daily limit on how many times one mage can be the target of this spell
NoCancel: Spell cannot be canceled
NoDispell: Spell cannot be dispelled
Ranged: This spell is most effective when caster and target have similar net power
Require*: Spell requires minimum amount of given resource to be cast successfully
Selective: Spell has random effect
SelfOnly: This spell can be cast only on the caster himself
Summon: Spell will summon units to your army.
Uncastable: This spell cannot be cast, it has continuous effect

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Spell attributes"

The following 11 pages are in this category, out of 11 total.