Contract of the Soul

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Revision as of 08:27, 21 March 2007 by Groentje (talk | contribs) (Effects)
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Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 1,000,000 MP
Upkeep: 6,666 pop

Effects

  • Contract of the Soul is an enchantment that for its upkeep eats a big lot of population every turn you take.
  • It makes Devils appear in your battles for max. 25 hours (if you would not spend turns), or as long as you manage to upkeep the enchantment.
  • On defense and in counters, Devils show up in such numbers that they almost always stack wipe the top stack of the enemy.
  • Spending turns under this enchantment makes you lose your pop in a hurry, and when that happens the devils leave. You will lose geld too.
  • At that moment a special hero the Devil Prince appears, who stays in your kingdom for 3 days of turns, and who prevents you from taking geld, items and population home by pillaging. This makes recovery after Contract of the Soul difficult.
    • So, since you know you're going to be in a pop and geld crunch: prepare yourself for it e.g. by buying Book of Prophecy and Wine of the Three Whips and target a white mage to toss them at later to recover.
  • You can devil every 72 hours (provided you spend enough turns to lose the hero devil prince in that time).

For hours of entertainment try our new flavor, Fun With Devils at Low Levels. Sit land fat on about 4 million power and contract. Come back in 24 hours for a great laugh.

Also see: DOLZero's Devil Guide