Difference between revisions of "Damage Modifier"

From TheReincarnation
Jump to: navigation, search
(Updated to correct value, reverted para's edit)
Line 4: Line 4:
 
** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
 
** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  
* 1.0 for [[MAGIC]] and [[PSYCHIC]] attacks  
+
* 0.5 for [[MAGIC]] and [[PSYCHIC]] attacks (In the past, this modifier was 1.0 while the base damage values were half as much - this was changed to prevent confusion regarding actual power)
** For this reason Magic and Psychic attacks are on average considered twice as powerful as other types.
 
** (Still under testing) This is only true when the attack type is solely MAGIC or PSYCHIC. [[Vampire]]'s, for instance, have MAGIC RANGED and MAGIC PARALYZE and testing shows the modifier to random. (Nov/09)
 
 
 
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 20:26, 25 November 2009

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it

  • 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE etc. etc.
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  • 0.5 for MAGIC and PSYCHIC attacks (In the past, this modifier was 1.0 while the base damage values were half as much - this was changed to prevent confusion regarding actual power)