Difference between revisions of "Damage Modifier"

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(Updated to correct value, reverted para's edit)
(Clarifications.)
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, that not suffer from it
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This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.
  
* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] etc. etc.
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* 0.2 to 0.8 (average 0.5) for [[MELEE]], [[HOLY]], [[RANGED]], [[FIRE]], [[MISSILE]] and any other attack type that is not mentioned below
 
** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
 
** this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)
  
* 0.5 for [[MAGIC]] and [[PSYCHIC]] attacks (In the past, this modifier was 1.0 while the base damage values were half as much - this was changed to prevent confusion regarding actual power)
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* 0.5 for any attack containing [[MAGIC]] or [[PSYCHIC]] attack types
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===Historical===
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In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Revision as of 21:43, 14 February 2012

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.

  • 0.2 to 0.8 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE and any other attack type that is not mentioned below
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)

Historical

In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.