Difference between revisions of "Damage Modifier"

From TheReincarnation
Jump to: navigation, search
m
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Depending on Attack type,
 
  
MAGIC and PSYCHIC have damage modifer of x1.0
+
This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.
  
 +
*0.25 to 0.75 (average 0.5) for [[MELEE|MELEE]], [[HOLY|HOLY]], [[RANGED|RANGED]], [[FIRE|FIRE]], [[MISSILE|MISSILE]] and any other attack type that is not mentioned below
 +
**this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers) 
  
Attacks with type Magic or Psychic have a damage modifer of x1.0 while all other attack types have a damage modifier of between x0.2-0.8 (decided randomly each battle). For this reason Magic and Psychic attacks are on average twice as powerful as other types.
+
*0.5 for any attack containing [[MAGIC|MAGIC]] or [[PSYCHIC|PSYCHIC]] attack types  
  
 +
=== Historical ===
  
[[Catergory:Battle factors]]
+
In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.
 +
 
 +
[[Category:Battle Factors]]

Latest revision as of 04:00, 15 July 2019

This is the random component in the amount of damage dealt by your attacks, except for MAGIC and PSYCHIC attacks, which do not have a random component.

  • 0.25 to 0.75 (average 0.5) for MELEE, HOLY, RANGED, FIRE, MISSILE and any other attack type that is not mentioned below
    • this is decided randomly each strike with an attack (example: the first strike and the second strike of an "Additional Strike" unit will commonly have different random damage modifiers)

Historical

In the past, the modifier for MAGIC and PSYCHIC attacks was 1.0 while the base damage values were half of the current ones. This was changed to prevent confusion.