Difference between revisions of "Extra Attack"

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Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate attack the unit will attempt to perform in battle. These function very similar to [[Primary Attack|primary attacks]], but cannot have their [[Attack Power]] Modified positively or negatively.
Extra Attacks cannot be affected or changed in any way, with the notable exceptions of the item [[Ash of Invisibility]] (sets [[Initiative]] to 6) and item [[Web of the Spiderwoman]] (which deducts 1 from Initiative). Thus any spells, items or heros used to increase or decrease units AP or Accuracy will not affect an Extra Attack. A blessing or a curse.</td></tr>
 
  
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Extra Attacks '''are''' however impacted by [[Accuracy]] modifiers and [[Efficiency]] modifiers ([[Fatigue]]), and can have their [[Initiative]] affected by spells/items/heroes exactly like [[Primary Attack|primary attacks]] (in fact, if a spell reduces/increases the initiative of a [[Primary Attack|primary attack]] it will impact the extra attack the exact same way).
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Extra Attacks are commonly more powerful than primary attacks due to the fact that you can't boost their [[Attack Power]]. This also protects them from negative modification as well.
Extra Attacks do not trigger a counter-attack from enemy units and therefor do not cause [[Fatigue]].</td></tr>
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[[Category:Battle Factors]]

Latest revision as of 03:01, 11 October 2006

Extra Attacks, also commonly referred to as "Secondary Attacks", are a seperate attack the unit will attempt to perform in battle. These function very similar to primary attacks, but cannot have their Attack Power Modified positively or negatively.

Extra Attacks are however impacted by Accuracy modifiers and Efficiency modifiers (Fatigue), and can have their Initiative affected by spells/items/heroes exactly like primary attacks (in fact, if a spell reduces/increases the initiative of a primary attack it will impact the extra attack the exact same way).

Extra Attacks are commonly more powerful than primary attacks due to the fact that you can't boost their Attack Power. This also protects them from negative modification as well.