Difference between revisions of "Fool's Gold"

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This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.<br>
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Rank: {{blue}} Ultimate<br>
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{| cellspacing="0"
Type: Instant<br>
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|Magic Specialty:
Cost: 5 turns, 100,000 MP<br>
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|{{blue}}
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|-
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|Rank:||[[:Category:Ultimate Spells|Ultimate]]
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|-
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|Type:||[[Instant]]
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|-
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|Cast Turn:||5
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|Cast M.P.:||100,000
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|Research Cost:|| 10,000
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|-
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|Upkeep:||None
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|-
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|Related Unit:||None
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|}
  
 
==Effect==
 
==Effect==

Revision as of 07:51, 15 May 2008

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.

Magic Specialty: Icon PHANTASM.gif
Rank: Ultimate
Type: Instant
Cast Turn: 5
Cast M.P.: 100,000
Research Cost: 10,000
Upkeep: None
Related Unit: None

Effect

removes a random amount of geld from a target of your choice. you get a portion of it, but the portion that you get is random.

Note

this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.

Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than when you target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?)