Difference between revisions of "Fool's Gold"

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==Note==
 
==Note==
 
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.
 
this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.
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==Note== Fact: The closer in NP your target, the more effective this spell will be.  You'll both receive and steal a greater percentage than were you to target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages.  Input on higher NP mages anyone?)
  
  
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Offensive Spells]] [[Category:Ultimate Spells]]

Revision as of 13:32, 9 October 2006

Encyclopedia | Units | Spells

Rank: Ultimate
Type: Instant
Cost: 5 turns, 100,000 MP

Effect

removes a random amount of geld from a target of your choice. you get a portion of it, but the portion that you get is random.

Note

this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.

==Note== Fact: The closer in NP your target, the more effective this spell will be. You'll both receive and steal a greater percentage than were you to target a mage of much lower NP (unsure of what happens when targetting a much higher NP mage, though I suspect it's much the same results as targetting significantly lower mages. Input on higher NP mages anyone?)