Difference between revisions of "Foul Water"

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(Effects: Blood curse effect is lightning/beta only)
(Lightning and Beta only)
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* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
 
* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
 +
* This affect still occurs even when cast off color.
 +
* Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)
  
 
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Revision as of 00:26, 24 March 2016

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.

Spell Statistics
Name Foul Water
Magic Speciality Nether
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 4,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

All servers

Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.

  • Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%

Lightning and Beta only

  • Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
  • This affect still occurs even when cast off color.
  • Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)