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= WHAT IS THE REINCARNATION =
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{{Navigation}}
The Reincarnation is a massive multi-player turn-based game, played using your web browser and internet connection, on a The Reincarnation server. The game is ‘massive multi-player’ because 1000’s of players play their mages on a server simultaneously, constantly interacting (allying, warring) in month-long battles for land and power. The game is ‘turn-based’ as each action in the game costs turns.
 
The game is designed for players who have day to day internet access. Players generally log in once/twice a day, to check their kingdoms status, and spend their accumulated turns. Some players are online for long periods of the day, just monitoring their kingdoms and hoping for the ideal opportunity to enlarge their power.
 
Playing the game is entirely free. Players voluntary donate money to communally pay for server hosting only.
 
  
== Turns and Time ==
 
Turns accumulate automatically as time passes by, whether you are online or not. Turns generate fastest on ‘blitz’ servers: 1 turn / 5 minutes, and slower on other servers: 1 turn / 10 or 15 minutes. A player can only stock up a maximum amount of turns though (Blitz-type servers: 200 turns; other servers: 150-300 turns). Players log in regularly (semi-daily) to be able to spend as much as possible of their accumulating turns.
 
  
The game has a strong real-time element too. You never know when another player decides to spend turns and what will happen to your kingdom. Also, you never know how many turns another player may have stocked up at a specific time. Therefore, the game records when battles took place. It lets you browse the record (‘chronicle’), so you can make educated guesses about the activities of other players. Timing your actions by login in and spending turns at the right time, is an essential part of the game and can be a real thrill. The game runs for a couple of months (real time), after which the server resets and The Reincarnation starts over again with a fresh competition. Scheduled server resets are announced by the developers. It is also possible that players themselves trigger an early reset of a server, when 7 of them successfully cast the awesome Armageddon spell.  
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Originally featured on the [[The Reincarnation]]s portal main page, this is the wiki version of the Player's Manual.
  
== Competition ==
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This version is a more up-to-date, edited and cross-linked version, that started from the portal-version by [[User:Groentje|Groentje]].  
Each player plays his/her own mage and manages its kingdom. Ultimately, only one mage will turn out the dominant mage on a server. However, players are encouraged to coordinate their actions (within some regulations) to group their kingdoms (so-called ‘guilds’) and support each other with battle power and strategy. The names of the 10 most powerful mages of the old world may be immortalised (in the Hall of Immortals), but all that rests the players is to hatch a new mage for The Reincarnation.  
 
  
== Mage specialities (colours) ==
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= WHAT IS THE REINCARNATION =
The mages that rule the kingdoms in ‘The Reincarnation’ belong to one of five orders, each with its own speciality and colour. The strengths of the specialities are well balanced: there is no colour that dominates all other colours; it is possible to maintain high ranks with any colour. Any colour can win any battle against any colour, although in some cases this requires a lot of skill. Each speciality has its own qualities and associated strategies. For example, their magic differs (see: MAGIC) and the units they can recruit differ (see: INTERIOR). It is easy to learn the basics of each speciality, but it is very hard to master a speciality, and it is very-very-very hard to master all specialities.
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[[Groentje Players Manual Ch1|Chapter 1]] briefly introduces wannabe players what the game is:
 
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* turns and time | competition | the five mage specialities (colours)
Players choose their speciality when reincarnating, i.e. when starting the life of their mage on a server, or let the server pick a color at random. Afterwards, the speciality cannot be changed, unless the character is deleted and a new one is reincarnated. Mages can attack other mages of the same speciality just like they can attack mages of other specialities. Mages can ally and team up with any other mage, regardless of their specialities.
 
  
 
= HOW TO START =
 
= HOW TO START =
== Creating a New Mage ==
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[[Groentje Players Manual Ch2|Chapter 2]] explains how to create a New Mage  
== Validating your Mage ==
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* one time TR account creation | day-to-day login for mage play.
== Login to Play a Mage ==
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* It advises on what to do when you have trouble Logging In.
== Web navigation in ‘The Reincarnation’ ==
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* It points to other sources that are useful when learning to play, e.g. by guiding you through your First 120 turns.
== The First 120 Turns ==
 
== Trouble Logging In ==
 
  
 
= THRONE ROOM =  
 
= THRONE ROOM =  
== Status Report ==
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[[Groentje Players Manual Ch3|Chapter 3]] goes through the Throne Room options in the Main Menu.
== In-game messaging ==
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* It explains what your Status Report is for and how In-game messaging works.
== Account options ==
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* It goes along all the mage options, including [[Mage Description]] | [[Meditation]] | Deleting your mage.
== Your Mage Description ==
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* The Audience link is more or less skipped, as heroes are discussed in a later chapter.
=== Meditation ===
 
=== Changing Your Password ===
 
=== Deleting Your Mage ===
 
=== Skin Directory ===
 
== Audience ==
 
  
 
= INTERIOR =
 
= INTERIOR =
== Exploring and Wilderness ==
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[[Groentje Players Manual Ch4|Chapter 4]] goes through most of the INTERIOR part of the main menu. It discusses:
== Buildings and Resources ==
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* Buildings and what you need them for.
=== Farmland and Population ===
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* Resources and what you use them for.
=== Towns and Geld ===
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* Gelding, Recruiting and Exploring.
=== Workshops and Building Rates ===
 
=== Barracks and Barrack Troops ===
 
=== Nodes and Magic Power ===
 
=== Mage-guilds and Items ===
 
=== Fortresses and defence ===
 
=== Barriers and spell resistance ===
 
== Gelding ==
 
== Recruiting ==
 
=== Ways to create your army ===
 
=== Barrack troops ===
 
=== Disbanding troops ===
 
== Failing to pay upkeep (geld, population, m.p.) ==
 
  
= CHAPTER V: MAGIC =
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= MAGIC =
== Adjacent and opposing Magic Specialities ==
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[[Groentje Players Manual Ch5|Chapter 5]] goes through the MAGIC section of the main menu. It explains:
== Researching Spells ==
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* Adjacent and opposite magic specialities
=== Spell complexity and spell books ===
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* Researching spells
=== Spell level ===
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* M.P. charging and using [[Spells]] and [[Items]]
=== Researching spells ===
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* Running, dispelling and tracking [[enchantments]]
=== Concentration ===
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* The concept of [[Armageddon]]
== M.P. Charging ==
 
== Casting Spells ==
 
=== Non-battle spells ===
 
=== Battle-use spells ===
 
=== Casting Armageddon ===
 
== Enchantments ==
 
=== Upkeep of enchantments ===
 
=== Dispelling of enchantments ===
 
== Using Magic Items ==
 
=== Non-battle items ===
 
=== Battle-use items ===
 
=== Other types of items ===
 
  
 
= WAR =
 
= WAR =
== Attack Limitation ==
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[[Groentje Players Manual Ch6|Chapter 6]] deals with the battle aspects of the game.
== Protection ==
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* It explains [[attack limitation]], [[protection]] and [[counter systems]] in the game.
== Counter attacks ==
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* It discusses the types of combat and gives clues for understanding battle results.
== Types of Combat ==
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* The principles of [[stack modifiers]], [[initiative]], [[accuracy]] are explained.
=== Pillaging ===
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* It ends with aspects of player-player interaction and social aspects that have developed within the player community.
=== Regular attack ===
 
=== Siege attack ===
 
== Defensive assignments ==
 
== Strange combat results ==
 
== Clues to understand your battle report ==
 
=== Lining up for the battle ===
 
=== Fighting the battle ===
 
=== Unit initiative ===
 
== Units that do not attack ==
 
== Frequently used terms for attacks ==
 
== Social Norms ==
 
=== Checking Mage Descriptions ===
 
=== Multi Attacking ===
 
=== Counter-countering ===
 
=== Bullying newbies ===
 
=== Guild diplomacy ===
 
  
 
= SOOTHSAYER =
 
= SOOTHSAYER =
== Rank lists, Chronicle and Arena ==
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[[Groentje Players Manual Ch7|Chapter 7]] decribes the SOOTHSAYER part of the main menu. It deals with:
== Rank lists ==
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* Ranklists, the Chronicle, the Arena and the Encyclopedia.
=== Chronicle Terra ===
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* The working of the [[Black Market]] and the [[GodFavour|Altar of Darkness]]
=== The Arena ===
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It briefly explains [[Heroes]].
=== Encyclopedia ===
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=== Quest for Glory ===
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= DIPLOMACY AND SOCIETY =
== Black Market ==
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[[Groentje Players Manual Ch8|Chapter 8]] deals with the Diplomacy and Society sections of the main menu.
=== Bidding in general ===
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* It discusses allies and guilds (why to seek them and join them)
=== Antique Store – Item selling ===
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* It explains the guild management functions.
=== Spawning Hatchery ===
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* It includes the [[Supporting Guild Features]]
=== Swords for Hire ===
 
=== Exotic Mageware ===
 
== Heroes ==
 
=== Types of heroes, experience levels ===
 
=== The Tavern o' Heroes ===
 
=== Heroes in combat
 
== Altar of Darkness ==
 
=== Gods of Terra ===
 
=== Lady Luck ===
 
=== Unique Items ===
 
=== The Holy Grail ===
 
  
= DIPLOMACY =
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= SKILLS =
== Allies ==
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This section is not written yet. Will be [[Groentje Players Manual Ch9|Chapter 9]] one day, perhaps --- for now: see [[skills]].
=== Selecting an Ally ===
 
=== Registering an Alliance ===
 
=== Why allies are useful ===
 
=== Coordinated actions within game rules ===
 
== Guilds ==
 
=== General ===
 
=== Joining a guild ===
 
=== Benefits for guild members ===
 
=== Guild specific Rules of Engagement ===
 
=== Allied guilds, guild-coordinated actions within game rules ===
 
=== Differences between allies and guild mates ===
 
== Non Aggression Pacts (NAPs) ==
 
== Managing guilds (features for leaders and co-leaders) ==
 
=== Registering a new guild ===
 
=== Managing a new guild ===
 
=== Recruiting more members ===
 
  
 
= MISCELLANEOUS =
 
= MISCELLANEOUS =
== The Cemetery ==
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[[Groentje Players Manual Ch10|Chapter 10]] deals with the cemetery, the decalogue, and the UBB board.
== The Decalogue ==
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Come to speak of it, this wiki should also be mentioned there!
=== Punishments for violations ===
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=== Reporting misconducts ===
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=== Multi-maging and Milking ===
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=== How to appeal when you are punished ===
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''(-: We're glad to inform you this was the final chapter :-)
== The Reincarnations Bulletin Boards ==
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The entire development team of The Reincarnation and their helpers wish you good luck and fun playing!''
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[[Category:Guides]]

Latest revision as of 17:45, 8 November 2009

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists


Originally featured on the The Reincarnations portal main page, this is the wiki version of the Player's Manual.

This version is a more up-to-date, edited and cross-linked version, that started from the portal-version by Groentje.

WHAT IS THE REINCARNATION

Chapter 1 briefly introduces wannabe players what the game is:

  • turns and time | competition | the five mage specialities (colours)

HOW TO START

Chapter 2 explains how to create a New Mage

  • one time TR account creation | day-to-day login for mage play.
  • It advises on what to do when you have trouble Logging In.
  • It points to other sources that are useful when learning to play, e.g. by guiding you through your First 120 turns.

THRONE ROOM

Chapter 3 goes through the Throne Room options in the Main Menu.

  • It explains what your Status Report is for and how In-game messaging works.
  • It goes along all the mage options, including Mage Description | Meditation | Deleting your mage.
  • The Audience link is more or less skipped, as heroes are discussed in a later chapter.

INTERIOR

Chapter 4 goes through most of the INTERIOR part of the main menu. It discusses:

  • Buildings and what you need them for.
  • Resources and what you use them for.
  • Gelding, Recruiting and Exploring.

MAGIC

Chapter 5 goes through the MAGIC section of the main menu. It explains:

  • Adjacent and opposite magic specialities
  • Researching spells
  • M.P. charging and using Spells and Items
  • Running, dispelling and tracking enchantments
  • The concept of Armageddon

WAR

Chapter 6 deals with the battle aspects of the game.

SOOTHSAYER

Chapter 7 decribes the SOOTHSAYER part of the main menu. It deals with:

It briefly explains Heroes.

DIPLOMACY AND SOCIETY

Chapter 8 deals with the Diplomacy and Society sections of the main menu.

  • It discusses allies and guilds (why to seek them and join them)
  • It explains the guild management functions.
  • It includes the Supporting Guild Features

SKILLS

This section is not written yet. Will be Chapter 9 one day, perhaps --- for now: see skills.

MISCELLANEOUS

Chapter 10 deals with the cemetery, the decalogue, and the UBB board. Come to speak of it, this wiki should also be mentioned there!


(-: We're glad to inform you this was the final chapter :-) The entire development team of The Reincarnation and their helpers wish you good luck and fun playing!