Groentje Players Manual

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Contents

WHAT IS THE REINCARNATION

Turns and Time

Competition

Mage specialities (colours)

HOW TO START

Creating a New Mage

Validating your Mage

Login to Play a Mage

Web navigation in ‘The Reincarnation’

The First 120 Turns

Trouble Logging In

THRONE ROOM

Status Report

In-game messaging

Account options

Your Mage Description

Meditation

Changing Your Password

Deleting Your Mage

Skin Directory

Audience

INTERIOR

Exploring and Wilderness

Buildings and Resources

Farmland and Population

Towns and Geld

Workshops and Building Rates

Barracks and Barrack Troops

Nodes and Magic Power

Mage-guilds and Items

Fortresses and defence

Barriers and spell resistance

Gelding

Recruiting

Ways to create your army

Barrack troops

Disbanding troops

Failing to pay upkeep (geld, population, m.p.)

CHAPTER V: MAGIC

Adjacent and opposing Magic Specialities

Researching Spells

Spell complexity and spell books

Spell level

Researching spells

Concentration

M.P. Charging

Casting Spells

Non-battle spells

Battle-use spells

Casting Armageddon

Enchantments

Upkeep of enchantments

Dispelling of enchantments

Using Magic Items

Non-battle items

Battle-use items

Other types of items

WAR

Attack Limitation

Protection

Counter attacks

Types of Combat

Pillaging

Regular attack

Siege attack

Defensive assignments

Strange combat results

Clues to understand your battle report

Lining up for the battle

Fighting the battle

Unit initiative

Units that do not attack

Frequently used terms for attacks

Social Norms

Checking Mage Descriptions

Multi Attacking

Counter-countering

Bullying newbies

Guild diplomacy

SOOTHSAYER

Rank lists, Chronicle and Arena

Rank lists

Chronicle Terra

The Arena

Encyclopedia

Quest for Glory

Black Market

Bidding in general

Antique Store – Item selling

Spawning Hatchery

Swords for Hire

Exotic Mageware

Heroes

Types of heroes, experience levels

The Tavern o' Heroes

=== Heroes in combat

Altar of Darkness

Gods of Terra

Lady Luck

Unique Items

The Holy Grail

DIPLOMACY

Allies

Selecting an Ally

Registering an Alliance

Why allies are useful

Coordinated actions within game rules

Guilds

General

Joining a guild

Benefits for guild members

Guild specific Rules of Engagement

Allied guilds, guild-coordinated actions within game rules

Differences between allies and guild mates

Non Aggression Pacts (NAPs)

Managing guilds (features for leaders and co-leaders)

Registering a new guild

Managing a new guild

Recruiting more members

MISCELLANEOUS

The Cemetery

The Decalogue

Punishments for violations

Reporting misconducts

Multi-maging and Milking

How to appeal when you are punished

The Reincarnations Bulletin Boards