Difference between revisions of "Guilds"

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Guilds are buildigns that are essential to conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game. Try to maintain more than 1000 guilds during this period.
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Guilds are buildings that are essential to create [[items]] and [[skills|skillpoints]] and even more when conducting your [[spells|spell]] [[Groentje_Players_Manual_Ch5#Researching_Spells|research]] early in the game.  
  
Guilds provide the same population space as wilderness, namely 10.
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== Effects ==
Guilds also generate magical [[items]] at random.
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* Guilds provide the same population space as wilderness, namely 10.
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* Guilds also generate magical [[items]] at random intervals.
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** [[God Favour|Science God Favour]] increases chances of item generation
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** Guilds only generate lesser items (including [[Minor Indulgence]] and [[Magical Compass]]).
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* Guilds provide a bonus to [[Skills|skill]] acquisition time (tested across all servers).
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** This is capped at 5% of your land. Building more guilds does not influence skill generation.
  
== Skill acquisition ==
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== Usage ==
 
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* Early in game: try to maintain more than 1000 guilds to speed up research
Guilds provide a bonus to skill acquisition time (tested across all servers).
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* Thereafter: try to maintain 5% of your land guilds, to generate skill points efficiently
This is capped at 5%, so keeping 5% of your land as guilds can be beneficial once researching is completed.
 
  
 
== (non)Related ==
 
== (non)Related ==

Revision as of 12:57, 27 March 2008

Guilds are buildings that are essential to create items and skillpoints and even more when conducting your spell research early in the game.

Effects

  • Guilds provide the same population space as wilderness, namely 10.
  • Guilds also generate magical items at random intervals.
  • Guilds provide a bonus to skill acquisition time (tested across all servers).
    • This is capped at 5% of your land. Building more guilds does not influence skill generation.

Usage

  • Early in game: try to maintain more than 1000 guilds to speed up research
  • Thereafter: try to maintain 5% of your land guilds, to generate skill points efficiently

(non)Related

The word guild is also used for groups of mages playing together in a coordinated way, e.g. Supporting Guild Status