Difference between revisions of "Hallucination"

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(As of August 2007)
Line 4: Line 4:
 
Type: Enchantment/self<br>
 
Type: Enchantment/self<br>
 
Cost: 10 turns, 200,000 MP<br>
 
Cost: 10 turns, 200,000 MP<br>
Upkeep: 1,000 MP<br>
+
Upkeep: 500 MP<br>
  
 
==Effects==
 
==Effects==

Revision as of 02:38, 22 February 2008

Encyclopedia | Units | Spells

Rank: Ultimate
Type: Enchantment/self
Cost: 10 turns, 200,000 MP
Upkeep: 500 MP

Effects

When a mage attacks you, chance the attacker cannot find your country.

  • The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
  • The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
  • The defender does NOT get a counter for a hallucination-blocked attack.
  • Chance for blocking using Hallucination depends on spell levels from caster and attacker.
    • The greater the difference, the greater is the chance of missing.

In practice:

  • half of the mages gives up, the other half just tries again.
  • you cast this spell at the end of a run
  • This is a nice thing to have when you attacked a black mage and you expect to be devil-countered

As of August 2007

  • Hallucination reduces efficiency by 10% (presumably at base spell level)

http://www.the-reincarnation.com/viewtopic.php?f=2&t=17719

http://www.the-reincarnation.com/viewtopic.php?p=260974

Note

Advisable in war, or to discourage and protect you from devil counters, or if you really want to prevent as many randoms as possible.


Most players will ignore hallucination-blocked attacks, and random again. See ROE. This makes attack blocking a relatively minor boost. The efficiency reduction is the more helpful effect.