Difference between revisions of "Hallucination"

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==Hallucination==
 
This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.
 
  
Magic Speciality: PHANTASM
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Rank: Ultimate
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Type: Enchantment/self
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Cost: 10 turns, 200,000 MP
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Upkeep: 1,000 MP
  
Rank: ULTIMATE
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==Effects==
 
 
Type: ENCHANTMENT SELFONLY
 
 
 
Cast Turn: 10
 
 
 
Cast M.p.: 200,000
 
 
 
Research Cost: 40,000
 
 
 
Upkeep: 1,000 m.p.
 
 
 
==effect==
 
 
When a mage attacks you, chance the attacker cannot find your country.
 
When a mage attacks you, chance the attacker cannot find your country.
 
* The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
 
* The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
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* This is a nice thing to have when you attacked a black mage and you expect to be devil-countered
 
* This is a nice thing to have when you attacked a black mage and you expect to be devil-countered
  
==note==
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==Note==
 
This spell is very expensive for the reward that it gives.  
 
This spell is very expensive for the reward that it gives.  
  
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[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Ultimate Spells]] [[Category:Enchantments]]
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[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Ultimate Spells]]

Revision as of 18:43, 24 March 2006

Rank: Ultimate Type: Enchantment/self Cost: 10 turns, 200,000 MP Upkeep: 1,000 MP

Effects

When a mage attacks you, chance the attacker cannot find your country.

  • The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
  • The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
  • The defender does NOT get a counter for a hallucination-blocked attack.
  • Chance for blocking using Hallucination depends on spell levels from caster and attacker.
    • The greater the difference, the greater is the chance of missing.

In practice:

  • half of the mages gives up, the other half just tries again.
  • you cast this spell at the end of a run
  • This is a nice thing to have when you attacked a black mage and you expect to be devil-countered

Note

This spell is very expensive for the reward that it gives.

Only adviseable in war, or if you really want to prevent as many randoms as possible.


Many players just ignore halucination-blocked attacks, and random again. See ROE.