Difference between revisions of "Hell Fire"

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(Effects)
(Effects on Aw/Arch)
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*For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
 
*For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
 
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
 
*For all your units with Fire in primary/secondary attack type, add three times the same percentage.
 +
*Reduces MP income by 5% (2.5% for non-OS servers).
  
 
==Obsolete==
 
==Obsolete==

Revision as of 04:48, 10 December 2013

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This giant two-handed sword resembles flames. The whole sword bursts into fire when it is wielded, but the bearer must use a lot of magic energy to sustain it. It enhances wielders and everyone in proximity attack power. The blow of a flaming sword can vapourize any normal material. Any creature struck by the Hell Fire will be ignited into a burning torch. In addition, this swords' magic seems to greately empower creatures akin to fire.

Item Details
Name Hell Fire
Attribute Unique Permanent
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • For all your units without Fire in primary or secondary attack type, adds 10% primary, secondary and counter AP.
  • For all your units with Fire in primary/secondary attack type, add three times the same percentage.
  • Reduces MP income by 5% (2.5% for non-OS servers).

Effects on Aw/Arch

  • For all your units without Fire in primary or secondary attack type, adds 25% primary and counter AP.
  • For all your units with Fire in primary/secondary attack type, add three times the same percentage.
  • Reduces MP income by 5% (2.5% for non-OS servers).

Obsolete

Increases PRIMARY AP and Counter of all own units with a Fire attack by 75% and of all other own units by 25%.

Hidden upkeep: 5% of mana.


Unique Items