Difference between revisions of "Knight"

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[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Ascendant Units]]
 
[[Category:Ascendant Units]]
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[[Category:Melee Units]]
 
[[Category:Recruits]]
 
[[Category:Recruits]]
 
[[Category:Ascendant Recruits]]
 
[[Category:Ascendant Recruits]]
 
[[Category:Humans]]
 
[[Category:Humans]]

Revision as of 12:47, 3 November 2006

Ascendant Units | Spells | Guides

Knights are trained horsemen from the barracks. One must have a very high social status, such as a noble, in the society or have accomplished famous brave deeds before one can be granted the title of knight by His Majesty Himself. They are honored warriors with military experience. They have high battle power but are very expensive to hire.


Magic Speciality:AscendantSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 0%
  • Nether: 0%
  • Phantasm 0%
Race:Human
Attribute:Special
Power Rank:23
Attack Power:250
Attack Type:Melee 
Attack Resistance:
-
  • Missile: 0%
  • Fire: 0%
  • Poison: 0%
  • Breath: 0%
  • Magic: 0%
  • Melee: 0%
  • Ranged: 0%
  • Lightning: 0%
  • Cold: 0%
  • Paralyse: 0%
  • Psychic: 0%
  • Holy: 0%
Attack Initiative:2
Counter Attack:50
Extra Attack Power:-
Extra Attack Type:-
Extra Attack Initiative:-
Hitpoints:200
Recruit Costs:120.00 Gold , 0.10 M.P , 1.00 Population
Upkeep Costs:3.50 Gold , 0.02 M.P.
Unit Abilities: Large Shield , Recruit Speed -15%
Related spell:Gate
Related item:Horn of Valhalla, The Holy Grail

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