Difference between revisions of "Knight Templar"

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[[Category:Units]]
 
[[Category:Units]]
 
[[Category:Ascendant Units]]
 
[[Category:Ascendant Units]]
[[Category:Ranged Units]]
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[[Category:Melee Units]]
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[[Category:Ranged Secondary Units]]
 
[[Category:Holy Units]]
 
[[Category:Holy Units]]
 
[[Category:Recruits]]
 
[[Category:Recruits]]
 
[[Category:Ascendant Recruits]]
 
[[Category:Ascendant Recruits]]
 
[[Category:Humans]]
 
[[Category:Humans]]

Revision as of 12:47, 3 November 2006

Ascendant Units | Spells | Guides

Knights Templar are servants of the God who combine knight training with religious service. They are both knight and priest. They are devoted to the temple order and are protectors of the order. They wield holy power and healing ability at the same time, which makes them an awesome opponent. They are very similar to paladins in many ways.


Magic Speciality:AscendantSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 0%
  • Nether: 50%
  • Phantasm 0%
Race:Human
Attribute:Special
Power Rank:60
Attack Power:400
Attack Type:Melee 
Attack Resistance:
-
  • Missile: 25%
  • Fire: 0%
  • Poison: 0%
  • Breath: 0%
  • Magic: 25%
  • Melee: 75%
  • Ranged: 25%
  • Lightning: 0%
  • Cold: 0%
  • Paralyse: 0%
  • Psychic: 50%
  • Holy: 25%
Attack Initiative:2
Counter Attack:75
Extra Attack Power:150
Extra Attack Type:Ranged Holy
Extra Attack Initiative:3
Hitpoints:375
Recruit Costs:230.00 Gold , 0.75 M.P , 2.00 Population
Upkeep Costs:10.00 Gold , 0.08 M.P.
Unit Abilities:Healing , Large Shield , Recruit Speed -8%
Related spell:-
Related item:-

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