Difference between revisions of "Legendary Commander"

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**needs confirmation
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==Skill Description==
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This skill will increase your primary and secondary AP of all your units.
  
<br>''Effects''<br>
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==Effects==
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* Level 1-5  : +0.67% to primary and secondary AP
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* Level 6-10  : +1.33% to primary and secondary AP
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* Level 11-15 : +2% to primary and secondary AP
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* Level 16-20 : +2.67% to primary and secondary AP
  
* Level 1-5 :   increases accuracy of all your units by 0.3% per level.
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==Bonuses==
* Level 6-10 : increases accuracy of all your units by 0.6% per level.
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* Level x: (text)
* Level 11-15 : increases accuracy of all your units by 0.9% per level.
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==Level by Level Effect==
* Level 16-20 : increases accuracy of all your units by 1.2% per level.
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* L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
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* L2 : 1.33% increase to primary and secondary AP -> 1%
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* L3 : 2% increase to primary and secondary AP
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* L4 : 2.67% increase to primary and secondary AP -> 3%
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* L5 : 3.33% increase to primary and secondary AP -> 3%
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* L6 : 4.67% increase to primary and secondary AP -> 5%
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* L7 : 6% increase to primary and secondary AP
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* L8 : 7.33% increase to primary and secondary AP -> 7%
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* L9 : 8.67% increase to primary and secondary AP -> 9%
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* L10: 10% increase to primary and secondary AP
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* L11: 12% increase to primary and secondary AP
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* L12: 14% increase to primary and secondary AP
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* L13: 16% increase to primary and secondary AP
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* L14: 18% increase to primary and secondary AP
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* L15: 20% increase to primary and secondary AP
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* L16: 22.67% increase to primary and secondary AP -> 23%
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* L17: 25.33% increase to primary and secondary AP -> 25%
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* L18: 28% increase to primary and secondary AP
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* L19: 30.67% increase to primary and secondary AP -> 31%
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* L20: 33.33% increase to primary and secondary AP -> 33%
  
<br>''Bonuses''<br>
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The actual percentage of the increase used in combat is rounded to the nearest whole percent.  (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)
  
* Level 10+ : Increases recruitment speed; numbers still need to be tested.
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Level 10 also gives +10% bonus to unit recruiting.
* Level 15+ : Probably none.
 
* Level 20  : All your ground units will gain SIEGE ability.
 
  
<br>''Level By Level''<br>
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note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.
  
* L1 : accuracy increased by 0.3%
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==History==
* L2 : accuracy increased by 0.6%
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*previously increased the accuracy of your units in battle and granted the [[SIEGE]] ability at level 20 (before November 2007).
* L3 : accuracy increased by 0.9%
 
* L4 : accuracy increased by 1.2%
 
* L5 : accuracy increased by 1.5%
 
* L6 : accuracy increased by 2.1%
 
* L7 : accuracy increased by 2.7%
 
* L8 : accuracy increased by 3.3%
 
* L9 : accuracy increased by 3.9%
 
* L10: accuracy increased by 4.5%
 
* L11: accuracy increased by 5.4%
 
* L12: accuracy increased by 6.3%
 
* L13: accuracy increased by 7.2%
 
* L14: accuracy increased by 8.1%
 
* L15: accuracy increased by 9%
 
* L16: accuracy increased by 10.2%
 
* L17: accuracy increased by 11.4%
 
* L18: accuracy increased by 12.6%
 
* L19: accuracy increased by 13.8%
 
* L20: accuracy increased by 15%
 
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At level 20, aside from the 15% accuracy bonus, all of your ground units will gain SIEGE ability (nullifies the siege penalty of -0.1 accuracy for ground units). This means from 0.2 accuracy, it will be boosted to as high as 0.45, thus making them 2.25 times more effective. Flying units' accuracy will also be 0.45 at level 20 LC. This skill is probably the best one as of the moment. Advisable for every color.
 
  
 
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Latest revision as of 07:46, 6 March 2014

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Skill Description

This skill will increase your primary and secondary AP of all your units.

Effects

  • Level 1-5  : +0.67% to primary and secondary AP
  • Level 6-10  : +1.33% to primary and secondary AP
  • Level 11-15 : +2% to primary and secondary AP
  • Level 16-20 : +2.67% to primary and secondary AP

Bonuses

  • Level x: (text)

Level by Level Effect

  • L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
  • L2 : 1.33% increase to primary and secondary AP -> 1%
  • L3 : 2% increase to primary and secondary AP
  • L4 : 2.67% increase to primary and secondary AP -> 3%
  • L5 : 3.33% increase to primary and secondary AP -> 3%
  • L6 : 4.67% increase to primary and secondary AP -> 5%
  • L7 : 6% increase to primary and secondary AP
  • L8 : 7.33% increase to primary and secondary AP -> 7%
  • L9 : 8.67% increase to primary and secondary AP -> 9%
  • L10: 10% increase to primary and secondary AP
  • L11: 12% increase to primary and secondary AP
  • L12: 14% increase to primary and secondary AP
  • L13: 16% increase to primary and secondary AP
  • L14: 18% increase to primary and secondary AP
  • L15: 20% increase to primary and secondary AP
  • L16: 22.67% increase to primary and secondary AP -> 23%
  • L17: 25.33% increase to primary and secondary AP -> 25%
  • L18: 28% increase to primary and secondary AP
  • L19: 30.67% increase to primary and secondary AP -> 31%
  • L20: 33.33% increase to primary and secondary AP -> 33%

The actual percentage of the increase used in combat is rounded to the nearest whole percent. (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)

Level 10 also gives +10% bonus to unit recruiting.

note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.

History

  • previously increased the accuracy of your units in battle and granted the SIEGE ability at level 20 (before November 2007).

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