Difference between revisions of "Legendary Commander"

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**needs confirmation
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==Skill Description==
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This skill will increase your primary and secondary AP of all your units.
  
<br>''Effects''<br>
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==Effects==
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* Level 1-5  : +0.67% to primary and secondary AP
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* Level 6-10  : +1.33% to primary and secondary AP
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* Level 11-15 : +2% to primary and secondary AP
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* Level 16-20 : +2.67% to primary and secondary AP
  
* Level 1-5 :   increases accuracy of all your units by 0.3% per level.
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==Bonuses==
* Level 6-10 : increases accuracy of all your units by 0.6% per level.
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* Level x: (text)
* Level 11-15 : increases accuracy of all your units by 0.9% per level.
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==Level by Level Effect==
* Level 16-20 : increases accuracy of all your units by 1.2% per level.
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* L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
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* L2 : 1.33% increase to primary and secondary AP -> 1%
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* L3 : 2% increase to primary and secondary AP
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* L4 : 2.67% increase to primary and secondary AP -> 3%
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* L5 : 3.33% increase to primary and secondary AP -> 3%
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* L6 : 4.67% increase to primary and secondary AP -> 5%
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* L7 : 6% increase to primary and secondary AP
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* L8 : 7.33% increase to primary and secondary AP -> 7%
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* L9 : 8.67% increase to primary and secondary AP -> 9%
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* L10: 10% increase to primary and secondary AP
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* L11: 12% increase to primary and secondary AP
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* L12: 14% increase to primary and secondary AP
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* L13: 16% increase to primary and secondary AP
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* L14: 18% increase to primary and secondary AP
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* L15: 20% increase to primary and secondary AP
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* L16: 22.67% increase to primary and secondary AP -> 23%
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* L17: 25.33% increase to primary and secondary AP -> 25%
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* L18: 28% increase to primary and secondary AP
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* L19: 30.67% increase to primary and secondary AP -> 31%
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* L20: 33.33% increase to primary and secondary AP -> 33%
  
<br>''Bonuses''<br>
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The actual percentage of the increase used in combat is rounded to the nearest whole percent.  (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)
  
* Level 10+ : Increases recruitment speed; numbers still need to be tested.
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Level 10 also gives +10% bonus to unit recruiting.
* Level 15+ : Probably none.
 
* Level 20  : All your ground units will gain SIEGE ability.
 
  
<br>''Level By Level''<br>
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note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.
  
* L1 : accuracy increased by 0.3%
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==History==
* L2 : accuracy increased by 0.6%
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*previously increased the accuracy of your units in battle and granted the [[SIEGE]] ability at level 20 (before November 2007).
* L3 : accuracy increased by 0.9%
 
* L4 : accuracy increased by 1.2%
 
* L5 : accuracy increased by 1.5%
 
* L6 : accuracy increased by 2.1%
 
* L7 : accuracy increased by 2.7%
 
* L8 : accuracy increased by 3.3%
 
* L9 : accuracy increased by 3.9%
 
* L10: accuracy increased by 4.5%
 
* L11: accuracy increased by 5.4%
 
* L12: accuracy increased by 6.3%
 
* L13: accuracy increased by 7.2%
 
* L14: accuracy increased by 8.1%
 
* L15: accuracy increased by 9%
 
* L16: accuracy increased by 10.2%
 
* L17: accuracy increased by 11.4%
 
* L18: accuracy increased by 12.6%
 
* L19: accuracy increased by 13.8%
 
* L20: accuracy increased by 15%
 
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At level 20, aside from the 15% accuracy bonus, all of your ground units will gain SIEGE ability (nullifies the siege penalty of -0.1 accuracy for ground units). This means from 0.2 accuracy, it will be boosted to as high as 0.45, thus making more than 2 times effective. Flying units' accuracy will also be 0.45 at level 20 LC. This skill is probably the best one as of the moment. Advisable for every color.
 
  
 
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Latest revision as of 07:46, 6 March 2014

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Skill Description

This skill will increase your primary and secondary AP of all your units.

Effects

  • Level 1-5  : +0.67% to primary and secondary AP
  • Level 6-10  : +1.33% to primary and secondary AP
  • Level 11-15 : +2% to primary and secondary AP
  • Level 16-20 : +2.67% to primary and secondary AP

Bonuses

  • Level x: (text)

Level by Level Effect

  • L1 : 0.67% increase to primary and secondary AP -> 1% with rounding
  • L2 : 1.33% increase to primary and secondary AP -> 1%
  • L3 : 2% increase to primary and secondary AP
  • L4 : 2.67% increase to primary and secondary AP -> 3%
  • L5 : 3.33% increase to primary and secondary AP -> 3%
  • L6 : 4.67% increase to primary and secondary AP -> 5%
  • L7 : 6% increase to primary and secondary AP
  • L8 : 7.33% increase to primary and secondary AP -> 7%
  • L9 : 8.67% increase to primary and secondary AP -> 9%
  • L10: 10% increase to primary and secondary AP
  • L11: 12% increase to primary and secondary AP
  • L12: 14% increase to primary and secondary AP
  • L13: 16% increase to primary and secondary AP
  • L14: 18% increase to primary and secondary AP
  • L15: 20% increase to primary and secondary AP
  • L16: 22.67% increase to primary and secondary AP -> 23%
  • L17: 25.33% increase to primary and secondary AP -> 25%
  • L18: 28% increase to primary and secondary AP
  • L19: 30.67% increase to primary and secondary AP -> 31%
  • L20: 33.33% increase to primary and secondary AP -> 33%

The actual percentage of the increase used in combat is rounded to the nearest whole percent. (I.E. - L19 gives your units a 31% increase, L20 gives a 33% increase.)

Level 10 also gives +10% bonus to unit recruiting.

note: Legendary Commander: Nerfed by 33% in "Changes for February 2008", this is being accounted for the new numbers.

History

  • previously increased the accuracy of your units in battle and granted the SIEGE ability at level 20 (before November 2007).

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