Lich

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Revision as of 07:35, 11 September 2008 by Eltaka trollbait (talk | contribs) (added Touch of Necromancy & Night of the Living Dead in the related spells)
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A lich resembles a mummy in skeletal form. A lich's eyes is empty and black but give out pinpoints of red light. An aura of cold and darkness radiates from the lich, which makes it a fearsome sight to look at. The magical aura around a lich is so potent that any creature sensing its presence will flee in terror. The touch of a lich will deliver cold damages, and the target will be paralyzed. All liches are former high priests or great mages who still maintain their magical power in their unlife.


Magic Speciality:NetherSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 65%
  • Nether: 65%
  • Phantasm 40%
Race:Undead
Attribute:Summon, Undisbandable
Power Rank:2,027
Attack Power:5,500
Attack Type:Ranged Cold 
Attack Resistance:

  • Missile: 95%
  • Fire: 75%
  • Poison: 50%
  • Breath: 25%
  • Magic: 75%
  • Melee: 95%
  • Ranged: 95%
  • Lightning: 50%
  • Cold: 75%
  • Paralyse: 75%
  • Psychic: 75%
  • Holy: 0%
Attack Initiative:1
Counter Attack:2,000
Extra Attack Power:8,000
Extra Attack Type:Magic Ranged
Extra Attack Initiative:3
Hitpoints:7,500
Recruit Costs:-
Upkeep Costs:2.50 M.P., 2.50 Population
Unit Abilities:Fear, Weakness to AttackType HOLY
Related spells:Summon Lich, Night of the Living Dead, Touch of Necromancy
Related item:Coffin

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Strength:

  • Fear, HP, and high resistances ensure durability
  • Can be summoned from Night of the Living Dead
  • A Cold attack unit without Weakness to Fire
  • Moderately strong secondary attack
  • Moderate HP ratio (HP:NP) and can be boosted via Undead Mastery


Weakness:

  • Weakness to Holy attacks (esp. against SW, AA, Dom, and Titan)
  • Low Breath, Lighting, and Poison resistances
    • Few or no pure Breath, Lighting, and Poison unit(s) exists.
  • Low primary attack ratio and initative


Purpose in Stacking:

  • Attacking units with Fear, except Lich, Efreeti, and Fallen Dom
  • Attacking units with Weakness to Cold (FE, RD, Salamander, FG, etc)
  • Defending against anything but SW, AA, Dom, and Titan.