Meditation

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Revision as of 18:57, 23 April 2008 by Groentje (talk | contribs) (To be able to enter Meditation)
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Meditation is a feature that allows you to 'park your mage' for 3 days, without anyone able to attack it - so you can have a brief holiday - or take long time to think what you will do next.

Meditation lasts 72 hours. You cannot stop it halfway or something: when you try, a clock is displayed that tells you when your mage returns to terra.


To enter Meditation: go to the option screen.

To be able to enter Meditation

  • No open counters remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown offensive items nor spells.
  • It is at least 7 days since you last entered Meditation (4 days since you last left meditation).
  • it is not very close to Armageddon day.
    • You cannot enter meditation after the 3rd seal is broken.
  • To enter meditation does not take a turn.

Once in Meditation

  • All your own enchantments are cancelled (spells you have on the enemy too - or you have to cancel them to be able to enter meditation at all)
  • Enchantments from enemies or gods and epidemics on you are NOT dispelled - they stay on.
  • You keep sending reinforcements to your allies
  • No mage can attack you (M in ranking list)
  • Player cannot login to his mage - is supposed to take a break.

Exiting Meditation

  • meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice)
  • Favoured status with gods have timed out.