Difference between revisions of "Mind Bar"

From TheReincarnation
Jump to: navigation, search
(note)
(Added the reflect ability)
 
(31 intermediate revisions by 20 users not shown)
Line 1: Line 1:
==Mind Bar==
 
This spell will lock up the mind of an enemy who dares to cast evil enchantment on you or invade your country. This important enchantment will bestow resistance against all spells, especially the illusionary Phantasm spells.
 
  
Magic Speciality: PHANTASM
+
{{Spellstats
 +
| description =
 +
This spell will lock up the mind of any enemy who dares afflict your empire with offensive enchantments or sorceries. In this way, Mind Bar effectively bestows resistance against all spells, particularly those of the Phantasm discipline.
 +
| image =
 +
| unit =
 +
}}
  
Rank: COMPLEX
+
 
  
Type: ENCHANTMENT SELFONLY
+
== Effects ==
  
Cast Turn: 7
+
- Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.<br/> -&nbsp;Can also reflect spells occasionally?
  
Cast M.p.: 10,000
+
*ONCOLOR {{blue}}: 0.0765 * SL = '''~47.7%''' @ SL624
 
+
*OFFCOLOR {{white}}{{black}}: 0.04 * SL = '''~18%''' @ SL450
Research Cost: 4,000
+
*OPPOSITE {{red}}{{green}}: 0.035 * SL = '''~15.75%''' @ SL450
 
+
*GOD: 59% Phantasm, 39% rest @ SL777
Upkeep: 1,000 m.p.
 
 
 
==effect==
 
Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.
 
 
 
==note==
 
this spell is extremely expensive to maintain, and I would only suggest using it above 5000 acres, or in a war.
 
I am sure someone will come along with the numbers for base phantasm spell level
 
 
 
----
 
 
 
If you really want to run this enchantment with a small land size, save a significant amount of turns (the more the better), dispel this enchantment when you log on, and pray that you won't get any attacks when you use your turns for researching or summoning etc. Eventually your mana reserve will recover. After you used most of your turns, recast and log off.
 
 
 
Effect for spell level 509, with nothing on but Mind bar:
 
 
 
  Resistance on Eradication Magic  25 
 
 
 
  Resistance on Verdant Magic  25 
 
 
 
  Resistance on Phantasm Magic  38 
 
 
 
  Resistance on Ascendant Magic  25 
 
 
 
  Resistance on Nether Magic  25
 

Latest revision as of 15:55, 12 August 2023

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell will lock up the mind of any enemy who dares afflict your empire with offensive enchantments or sorceries. In this way, Mind Bar effectively bestows resistance against all spells, particularly those of the Phantasm discipline.

Spell Statistics
Name Mind Bar
Magic Speciality Phantasm
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 7
Cast M.P. 10,000
Research Cost 4,000
Upkeep Cost 500 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

Effects

- Increases spell resistance to all five spell types. Amount of resistance gained depends on your spell level.
- Can also reflect spells occasionally?

  • ONCOLOR Icon PHANTASM.gif: 0.0765 * SL = ~47.7% @ SL624
  • OFFCOLOR Icon ASCENDANT.gifIcon NETHER.gif: 0.04 * SL = ~18% @ SL450
  • OPPOSITE Icon ERADICATION.gifIcon VERDANT.gif: 0.035 * SL = ~15.75% @ SL450
  • GOD: 59% Phantasm, 39% rest @ SL777