Difference between revisions of "Nature's Cure"

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This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.
 
This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.
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== Effects ==
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Heals an amount of HP to a stack. Similar to the {{white}} Ascendant spell, [[Healing|healing]].
  
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*ONCOLOR: 2 + 2.14 * SL / MaxGreenSL
==Effects==  
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**~4.14hp per unit in the stack (1000 units = 4140hp healed) 
*Restores 10k (?) HP.
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*OFFCOLOR: 2 + 1.07 * SL / MaxGreenSL
*Nature's Cure works like the white simple spell Healing, restoring a fixed amount of hitpoints.
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**~3hp per unit in the stack (1000 units = 3000hp healed) 
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*OPPOSITE: 2 + 0.535 * SL / MaxGreenSL
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**~2.5hp per unit in the stack (1000 units = 2500hp healed) 
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*<span style="color:#2ecc71;">Example:&nbsp;If you have 1,000,000 </span>[[Skeletons|<span style="color:#2ecc71;">Skeletons</span>]]<span style="color:#2ecc71;">&nbsp;in a stack, it would heal approximately 4,400,000&nbsp;HP worth of </span>[[Skeletons|<span style="color:#2ecc71;">Skeletons</span>]]<span style="color:#2ecc71;">(or the equivalent of around 62,800&nbsp;</span>[[Skeletons|<span style="color:#2ecc71;">Skeletons</span>]]<span style="color:#2ecc71;">). If 60,000&nbsp;</span><span style="color:#2ecc71;">[[Skeletons|Skeletons]]&nbsp;were&nbsp;</span><span style="color:#2ecc71;">killed in the battle, it is possible that the on color Nature's Cure&nbsp;Spell&nbsp;could potentially resurrect all of the 60,000 </span>[[Skeletons|<span style="color:#2ecc71;">Skeletons</span>]]<span style="color:#2ecc71;">.</span>
  
<noinclude>
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[[Category:Spells]] [[Category:Verdant Spells]] [[Category:Battle Spells]] [[Category:Average Spells]]
[[Category:Spells]]
 
[[Category:Verdant Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Average Spells]]
 
</noinclude>
 

Latest revision as of 06:17, 28 October 2022

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| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal all lost hit points. Area of effect: all your units.

Spell Statistics
Name Nature's Cure
Magic Speciality Verdant
Rank Average
Attributes Instant/Battle
Cast Turn -
Cast M.P. 2,000
Research Cost 1,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

Effects

Heals an amount of HP to a stack. Similar to the Icon ASCENDANT.gif Ascendant spell, healing.

  • ONCOLOR: 2 + 2.14 * SL / MaxGreenSL
    • ~4.14hp per unit in the stack (1000 units = 4140hp healed)
  • OFFCOLOR: 2 + 1.07 * SL / MaxGreenSL
    • ~3hp per unit in the stack (1000 units = 3000hp healed)
  • OPPOSITE: 2 + 0.535 * SL / MaxGreenSL
    • ~2.5hp per unit in the stack (1000 units = 2500hp healed)
  • Example: If you have 1,000,000 Skeletons in a stack, it would heal approximately 4,400,000 HP worth of Skeletons(or the equivalent of around 62,800 Skeletons). If 60,000 Skeletons were killed in the battle, it is possible that the on color Nature's Cure Spell could potentially resurrect all of the 60,000 Skeletons.