Difference between revisions of "Necromancer"

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(Chill Touch)
(Necromancy)
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[[Animate Dead]] (Lv.16):
 
[[Animate Dead]] (Lv.16):
 
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle
 
*Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle
 
==Necromancy==
 
*Reduces upkeep of your undead units by 2% + 1%/lvl. Oct 09.
 
  
 
==Animate Dead==
 
==Animate Dead==

Revision as of 06:41, 16 March 2013

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Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
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Shunned by most other mages, Necromancers are practitioners of the dark art. Although they can employ a variety of deadly spells, their true power lies in their ability to animate corpse and control the undead.

Hero Statistics
Profession Necromancer
Magic Speciality Nether
Race Undead
Attributes Mercenary
Gender Male
Attack Power 5000 + 2500*level
Attack Type Magic Ranged
Counter Attack -
Hit Points 1600 + 800*level
Upkeep Cost -1000 + 100*level gold 50 + 10*level m.p. 10 + 5*level population
Abilities Chill Touch (9) Necromancy (14) Animate Dead (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Chill Touch (Lv.9):

  • Deals 4k + 2k/lvl COLD damage to one random enemy stack
  • Reduces Primary and Counter AP of the damaged stack by 2% + 1%/lvl
  • This ability can be resisted

Necromancy (Lv.14):

  • Reduces upkeep of your undead units by 2% + 1%/lvl

Animate Dead (Lv.16):

  • Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle

Animate Dead

  • Resurrects 3% + 1%/lvl of your slain undead units at the end of each battle.

Summary

Is usually bought to reduce upkeep of undead units, and prefers to lead Liches/Vampires/Wraiths.