Difference between revisions of "PSYCHIC"

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m (reword/clarify helm of esp)
m (Corrected Siren)
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This attack type is spread amongst all colors (but often and mistaken to be a blue specialty).
 
This attack type is spread amongst all colors (but often and mistaken to be a blue specialty).
  
Units with [[PSYCHIC]] Attack are [[Nymph]], [[Soul Speaker]], [[Unholy Reaver]], [[Succubus]], [[Mind Ripper]], [[Psychic Wisp]], [[Sirene]]. Blue units dominate, but black has access to the highest number of PSYCHIC units.
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Units with [[PSYCHIC]] Attack are [[Nymph]], [[Soul Speaker]], [[Unholy Reaver]], [[Succubus]], [[Mind Ripper]], [[Psychic Wisp]], [[Siren]]. Blue units dominate, but black has access to the highest number of PSYCHIC units.
  
 
* The [[Illusionist]] hero ability [[Mind Shield]] raises [[PSYCHIC]] resistances of your units.
 
* The [[Illusionist]] hero ability [[Mind Shield]] raises [[PSYCHIC]] resistances of your units.

Revision as of 07:03, 17 January 2018

PSYCHIC is an attack type, with similar properties to MAGIC: both have a fixed random modifier of .5. All other attack types receive a random number between .2 and .8. (Nov/09)

This attack type is spread amongst all colors (but often and mistaken to be a blue specialty).

Units with PSYCHIC Attack are Nymph, Soul Speaker, Unholy Reaver, Succubus, Mind Ripper, Psychic Wisp, Siren. Blue units dominate, but black has access to the highest number of PSYCHIC units.

  • The Illusionist hero ability Mind Shield raises PSYCHIC resistances of your units.
  • The item Monkey Brains doubles (+100%) the primary attack of any unit with PSYCHIC attack.
  • The unique item Helm of ESP also doubles (+100%) the primary attack of any unit with PSYCHIC attack (identical to Monkey Brains).

Note: As long as part of the unit's attack is PSYCHIC (or MAGIC) they will receive the fixed .5 multiplier. For instance a Mind Ripper's RANGED PSYCHIC still receives .5, even though it is also RANGED.

Obsolete

As MAGIC, PSYCHIC in battles it delivers a 'critical strike':

  • in terms of the damage formula, the "Random Multiplier" for this attack type is always 1
  • whereas for other attack types it randomly varies between .2 and .8.