Difference between revisions of "Powder Keg"

From TheReincarnation
Jump to: navigation, search
m (BOT: Changing page text)
(Complete Revision)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Itemstats
 
{{Itemstats
| description  = This small, red hot keg is full of powder and will blow out fire upon command. Area of effect: all enemy units
+
| description  =  
 +
 
 +
This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units
 +
 
 
}}
 
}}
 +
 +
==Effects==
 +
*Deals a variable amount of [[Fire]] damage to all enemy stacks and reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
 +
** On the Arch Server, the [[AP]] reduction only applies to [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack|Extra]] [[AP]]
 +
**The damage formula is as follows: ([random number between 1-3] * [number of units in stack])
 +
***For example, if the 'random number' rolls a 2, and there are 15,000 [[units]] in one of the stacks, that stack will be dealt 30,000 [[Fire]] damage
 +
 +
  
 
<noinclude>
 
<noinclude>
[[Category:Items]]
+
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]
[[Category:Lesser Items]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 20:04, 25 September 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists

Battle Items | Offensive Items | Summoning Items
Unique Items | Lesser Items


This small, red hot keg is full of powder and will blow out fire upon command . Area of effect: all enemy units

Item Details
Name Powder Keg
Attribute Lesser Oneuse Battle
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Effects

  • Deals a variable amount of Fire damage to all enemy stacks and reduces the Primary, Extra, and Counter AP of all enemy units by 5%
    • On the Arch Server, the AP reduction only applies to Primary and Counter AP, not Extra AP
    • The damage formula is as follows: ([random number between 1-3] * [number of units in stack])
      • For example, if the 'random number' rolls a 2, and there are 15,000 units in one of the stacks, that stack will be dealt 30,000 Fire damage