Difference between revisions of "Resist Elements"

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(Effects)
(Effects)
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==Effects==  
 
==Effects==  
*Adds SL*0,05 % Eradication Spell Resistance to all units.
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*Adds SL*0,05% Eradication Spell Resistance to all units (421 SL ~21% Erad res).
  
 
*If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].
 
*If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]].

Revision as of 17:19, 20 April 2009

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |



Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.

Magic Speciality: Icon ASCENDANT.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 12
Cast M.P.: 8,000
Research Cost: 3,000
Upkeep: 150
Related Unit: None
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Effects

  • Adds SL*0,05% Eradication Spell Resistance to all units (421 SL ~21% Erad res).

Obsolete

  • Is believed to add 6% to resistance to fire, cold and lightning.
  • Doesn't add resistance to fire(I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.