Difference between revisions of "Ring of Animal Command"

From TheReincarnation
Jump to: navigation, search
(Effects)
(Complete Revision, Deletion of Extraneous Text)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Navigation}}
+
{{Itemstats
 +
| description  =
  
 
This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.
 
This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.
  
{| cellspacing="0"
+
 
|Attribute: || LESSER ONEUSE BATTLE
+
}}
|-
+
 
|Charge Turn:|| 0
 
|}
 
  
  
 
==Effects==
 
==Effects==
*Increases the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your [[:category:animals|animal units]] by 100% while reducing the [[Attack Power|AP]] of [[Primary Attack]] and [[Counter Attack]] of your opponent's [[:category:animals|animal units]] by 100%.
+
* Increases the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
* The 100% increase is based on unchanged AP of Primary Attack and Counter Attack.
+
* Reduces the [[Primary Attack|Primary]], [[Extra Attack|Extra]] and [[Counter]] [[AP]] of all enemy [[:category:animals|animal units]] by 100%
 +
** On the Arch Server, both the increase and reduction only affect [[Primary Attack|Primary]] and [[Counter]] [[AP]], not [[Extra Attack|Extra]] [[AP]]
 +
** Both the increase and reduction affect [[units|units']] base [[AP]] values, and thus it will appear as the [[Ring of Animal Command]] is less effective than it is on paper due to massive boosts to base [[AP]] values from {{green}} [[Enlarge Animal]] and other {{green}} [[enchantments]] that boost [[:category:animals|Animals]]
  
 
[[Items#Lesser Items|Lesser Items]]
 
[[Items#Lesser Items|Lesser Items]]
 +
<noinclude>
 
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]  
 
[[Category:Items]] [[Category:Lesser Items]] [[Category:Battle Items]]  
  
 
[[Category:Damage Modifiers]]
 
[[Category:Damage Modifiers]]
 
+
</noinclude>
 
 
 
 
It's possible it has been nerfed down. On Solo server, when I used it against a Verdant, it got through his barrier, but his griffons' damage got halved (reduced of 50%, rather than normal 100%). My Legendary Artificer was at level 10.
 
 
 
So there are two hypothesis, either Legendary Artificer reduce the penalty to ennemies, or admins really decreased the effect of the item.
 
 
 
-Hywta
 

Latest revision as of 20:11, 25 September 2015

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists

Battle Items | Offensive Items | Summoning Items
Unique Items | Lesser Items


This ring is made from moose bones and is enchanted with magic. When worn on the finger of a mage, it can be used to wield control over a herd of animals, rendering them helpless and unable to move, therefore making them unable to attack. Area of Effect: all units, all enemy units.

Item Details
Name Ring of Animal Command
Attribute Lesser Oneuse Battle
Charge turn 0
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta



Effects

Lesser Items