Difference between revisions of "Shieldmaiden"

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The Shieldmaidens are comprised of those women who have lost their mates in battle, and grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations. Some maidens know basic priesterly magic and can heal wounded on the battlefield. Most experienced Shieldmaidens posses wide knowledge of war tactics. In presence of such general, entire army can fight with more skill.
 
{|
 
|Magic Speciality: ||{{white}}
 
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|Attribute: ||MERCENARY
 
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|Race: ||HUMAN
 
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|Gender: ||FEMALE
 
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|Attack Power: ||6000 + 3000*level
 
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|Attack Type: ||MELEE
 
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|Counter Attack: ||3000 + 1500*level
 
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|Hitpoints: ||4000 + 2000*level
 
|-
 
|Upkeep Costs: ||5 + 2.5*level m.p. 5000 + 2500*level gold
 
|-
 
|Abilities: ||[[Rally]] (9), [[Healing]] (14)
 
|}
 
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Shieldmaiden is a Human, Ascendant hero and thus can lead Knights, Knight Templars, Crusaders, Paladins, Preachers, High Priests and give them an [[efficiency]] bonus.  She has a melee attack and is fairly expensive to maintain.  She is very popular as a defensive hero.
 
  
Be careful since the Shieldmaiden will lead those low/barracks white troops that you have sufficient numbers that they won't be stackwiped and she is killed.  Especially worrisome if you are gaining preachers from Love and Peace.
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{{Herostats
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| description =
  
Shieldmaiden is valuable for her [[Rally]] ability which she gets at 9th lvl. It grants +3% +1%/lvl health to all your troops. So a 17th lvl Shieldmaiden would give a +12% bonus to your units' health.
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The Shieldmaidens are women who have lost their friends and loved ones in battle, and have grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations and reduce casualties significantly. Some Shieldmaidens know priesterly magic and can heal those wounded and dying on the battlefield.  
  
At 14th lvl she gains the [[Healing]] ability, which heals 2% +1% per level of units killed.  Regardless of health of those units.
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She is an excellent hero for any color and especially works well with defensive-minded whites.
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[[category:heroes]] [[category:battle heroes]] [[category:ascendant Heroes]]
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== Abilities ==
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Battle: [[Rally|Rally]] (Obtained at level 9)
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*Increases HP of all your units by 2% + 1% per skill level
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Battle: [[Healing_(Hero_Ability)|Healing]] (Obtained at level 14)
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*Resurrects 2% + 1% per skill level&nbsp;of your slain units
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== Preferred Units ==
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*Increases the [[Efficiency|efficiency]] of on-color [[Humans|Humans]] ([[Catapult|Catapult]]/[[Crusader|Crusader]]/[[High_Priest|High Priest]]/[[Knight|Knight]]/[[Knight_Templar|Knight Templar]]/[[Paladin|Paladin]]/[[Preacher|Preacher]]) only.
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*Will always prioritize commanding [[Human|human]] stacks.  
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[[Category:Heroes]] [[Category:Battle heroes]] [[Category:Ascendant Heroes]]

Latest revision as of 14:40, 23 March 2021

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The Shieldmaidens are women who have lost their friends and loved ones in battle, and have grown tired of watching the endless slaughter of war. Knowing they cannot stop the wars of the great mages, they themselves have taken up arms in an effort to prevent as much bloodshed as possible. When leading armies they organize troops defensive formations and reduce casualties significantly. Some Shieldmaidens know priesterly magic and can heal those wounded and dying on the battlefield.

Hero Statistics
Profession Shieldmaiden
Magic Speciality Ascendant
Race Human
Attributes Mercenary
Gender Female
Attack Power 6000 + 3000*level
Attack Type Melee
Counter Attack 3000 + 1500*level
Hit Points 4000 + 2000*level
Upkeep Cost -5000 + 2500*level gold 5 + 2.5*level m.p.
Abilities Rally (9) Healing (14)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


 

Abilities

Battle: Rally (Obtained at level 9)

  • Increases HP of all your units by 2% + 1% per skill level

Battle: Healing (Obtained at level 14)

  • Resurrects 2% + 1% per skill level of your slain units

Preferred Units