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  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
    1 KB (185 words) - 20:11, 25 September 2015
  • ...a random unit from fire damage for an amount of time. Area of Effects: all units * Grants all friendly [[units]] +40% [[Fire]] [[Damage Resistance|resistance]] during battle
    644 bytes (84 words) - 20:52, 25 September 2015
  • *Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]] *[[Legendary_Artificer|Legendary Artificer]] increases the number of units destroyed
    5 KB (730 words) - 01:36, 5 September 2019
  • * Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]] ** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].
    4 KB (758 words) - 07:55, 12 March 2010
  • '''Neutral Units'''<br> Archers: Arch<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • ***The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number ...and [[Hit_Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP
    26 KB (4,097 words) - 13:17, 23 September 2019
  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] *<span style="color:#2ecc71;">Increases all friendly units' [[Primary|Primary]], [[Extra|Extra]] and [[Counter_AP|Counter AP]] with a
    1 KB (163 words) - 23:02, 17 July 2023
  • ...as [[Health_Points|HP]] for all friendly and enemy [[Demon|Demon]] [[Units|units]] by 10%. ...[Health_Points|HP]] for all friendly and enemy non-[[Demon|Demon]] [[Units|units]] by 10%.
    1 KB (168 words) - 23:02, 26 February 2020
  • ...ause small earthquake whenever it hits the ground, stunning all non-flying units in the battlefield. However, it drains the magical energy of the wielder to ...[[Extra Attack|Extra]], and [[Counter]] [[AP]] of all non-[[flying]] enemy units by -10%
    928 bytes (143 words) - 02:06, 8 September 2015
  • '''Arch Server:''' ...ases the [[Primary Attack|Primary]] and [[Counter]] [[AP]] of all friendly units with a [[Lightning]] [[Attack Type|attack type]] by 50%
    1 KB (189 words) - 02:11, 8 September 2015
  • ...Extra]], and [[Counter]] [[AP]] of all friendly [[:Category:Angels|Angel]] units by 25% ** On the Arch Server, there is no increase to [[Extra Attack|Extra]] [[AP]]
    586 bytes (86 words) - 02:35, 8 September 2015
  • ...ry Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of ALL units, both friendly and enemy, by 5% ** On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[AP]]
    738 bytes (110 words) - 04:16, 19 October 2015
  • ...certainty. This complex nether spell is extremally powerful against strong units. Area of effect: 1 random enemy group. Kills a specific number of units from a [[random stack | random enemy stack]].
    969 bytes (125 words) - 03:38, 29 August 2014
  • A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 speci ...ts and spells, while it is opposing to Nether and Eradication making their units less available.
    47 KB (8,090 words) - 18:52, 16 April 2008
  • Currently, only available on the [[Arch|Arch]] server. ...]] [[Category:Psychic Units]] [[Category:Illusions]] [[Category:BattleOnly Units]]
    1 KB (141 words) - 04:39, 8 July 2019
  • <span style="color:#2ecc71;">The [[Arch|Arch]] server uses a slightly different mechanism for calculating Turn Cost Disc ...shows that this skill is most useful for colours who want to have opposite units!
    7 KB (981 words) - 01:02, 7 January 2023
  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...details. Skip the latter part if you get the idea and just skip on to the Units and Maintaince sections. These sections help you extend your run.
    68 KB (11,984 words) - 00:49, 4 March 2008
  • ...mages, couple the game's strongest defensive spells with the most healing units. A strong defense is simple for a decent white mage - the true challenge of * White's [[spell level]] is 421 on ultimate servers, but it higher(!) on Arch Server (with its +100 SL bonus and [[Divine Inspiration]])
    841 bytes (119 words) - 00:37, 15 September 2008
  • :▪&nbsp; Fallen units lightning resistance increased by 5% ...lls]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroes]] ▪&nbsp;[[Buildings|Buildings]] ▪&nbsp;[[Re
    20 KB (2,614 words) - 23:32, 27 October 2022
  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
    57 KB (9,781 words) - 04:06, 4 June 2021

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