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  • ...ondary Attacks", are a seperate attack the unit will attempt to perform in battle. These function very similar to [[Primary Attack|primary attacks]], but can ...([[Fatigue]]), and can have their [[Initiative]] affected by spells/items/heroes exactly like [[Primary Attack|primary attacks]] (in fact, if a spell reduce
    856 bytes (125 words) - 03:01, 11 October 2006
  • ...sting of offensive, defensive, and support enchantments both in and out of battle, and the allocation of resources, among other uses. The spells in a mage's Increase your accuracy in battle. It has a hidden mana upkeep, and only works for white mages.
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  • = Getting Heroes = There are a number of ways to gain heroes and these are listed below
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  • * The Audience link is more or less skipped, as heroes are discussed in a later chapter. [[Groentje Players Manual Ch6|Chapter 6]] deals with the battle aspects of the game.
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  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> === Battle Report Sharing ===
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  • ...on, its growth and food production. Furthermore, some army [[units]] and [[heroes]] draw upon your [[population]] during recruitment (barrack-troops) and for ...gdom in two ways. Firstly: when your last fort falls, you die in that last battle and it is game over: you have been defeated. You could always reincarnate o
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  • ...nst counter attacks (see below) resulting from the mage's last 24 hours of battle history (so-called ‘open counters’). This protection status will last, :: e.g. brought up after clicking on a mage name in a battle report -- ''best for countering, also on SOLO servers''
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  • ...nds have been at war with. Through the chronicles, links to a mage’s own battle reports of the last 72 hours are provided (offensive attack reports as well == Heroes ==
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  • ...ot different. I never ever cast [[Dominion|Doms]] and usually I dont buy [[heroes]], and yes, I play white. ...higher than eighth, better ninth or tenth, as they can easily lose you the battle. I also like [[High Priest|High Priests]] now. Because [[The Holy Light|THL
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  • ...units you want, and in what order, as stacking plays a very major role in battle success (see e.g.[[Groentje Players Manual Ch6]]). ...tive [[population]] income. Save your geld for [[items]], or [[heroes]]. [[Heroes]] are very important to compete in the higher rankings.
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  • ...deal out half the damage and only have to lose half as many aa to lose the battle. ...ost surely are troopless. Doing this math quickly will give you winners in battle everytime.
    44 KB (8,237 words) - 00:46, 21 April 2008
  • | It means either [[Battle_Chant|Battle Chant]] (a {{red}} spell) or [[Blood_Curse|Blood Curse]] (a {{black}} spell | Battle Report
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  • Normally a stack starts attacking with an effiency of 100%. When the battle progresses, however, the efficiency of strikes typically becomes less and l * Initial efficiency for each stack: 100% + level of [[Heroes#Effiency Bonus|leading hero]].
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  • *5% chance to receive a random [[Heroes|hero]] of up to level 17. ...and_Decay|Death and Decay]], [[Meteor_Storm|Meteor Storm]], [[Battle_Chant|Battle Chant]], [[Call_Lightning|Call Lightning]]
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  • * Gelding for off-color spells, heroes etc. (not discussed here; only advisable if the reset has just begun) ...wait for max turns before you move out of Apprentice Status and enter the battle zone.
    7 KB (1,150 words) - 22:09, 6 July 2016
  • ...(checking various status, setting defense assignments and disbanding army/heroes are the only actions not taking turns). Using your turns efficiently is imp ** You can start offensive actions (battle) and receive attacks (battle, spelling, iteming)
    5 KB (882 words) - 15:32, 18 October 2008
  • ...e less than zero geld (no loans!), at which point you start losing stacks, heroes and eventually buildings. * Geld is consumed by many army [[units]] and [[heroes]], by [[buildings]], and by going to war ([[war expense]]). Your status rep
    5 KB (821 words) - 16:41, 24 January 2011
  • ...y Lizmen, it'll be a mighty fireburst. With this strategy you'll win every battle, as long as your oponent uses Zombies, Skels, Doms, Archangels, Angels, Kni ...an's one attack is an initiative 1 - they can be taken completely out of a battle by an initiative-degrading spell or item.
    29 KB (5,233 words) - 00:41, 4 March 2008
  • ...useful piece of information unless combined with the other sections of the battle formula (such as [[Accuracy]], [[Efficiency]], [[Resistance|Resistances]] t ...[[spells]], [[enchantments]], [[items]], [[Unique Items|unique items]], [[heroes|hero abilities]] modify AP from the base values mentioned in the [[Encyclop
    654 bytes (97 words) - 02:17, 16 January 2008
  • Efficiency is a "unit-wide" modifier for battle, much like [[Accuracy]], its value carries across both [[Primary Attack|pri ...ing [[Fatigue]], and several spells/items, and can be increased by certain heroes (depends on hero color&race, and unit color&race matching), as well as very
    866 bytes (142 words) - 20:28, 6 March 2013
  • ...primary attack is not necessarily the first attack that a stack does in a battle: if your unit also has an [[Extra Attack]], and that is of higher [[Initiat ...ers, and [[Efficiency]] Boosters/Diminishers. These include modifiers from heroes such as [[Valor]], [[Berserk]], and [[Song]]. The Primary Attack's type af
    1,016 bytes (162 words) - 11:04, 13 December 2012
  • ...efer magic that heals rather than harms. Nevertheless they are fearsome in battle as they call down a host of divine beings from the heavens to fight togethe ...n of the size of your kingdom (acres of land), the size of your army (your battle power), the number of forts you maintain and a number of generally less imp
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  • [[Section 3 - Battle]] <span style="color: rgb(205, 205, 205); font-size: 9px; line-height: norm ...205, 205); font-size: 9px; line-height: normal;"> - Information concerning Heroes and Heroines</span><br>
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  • Battle Chant: BC<br> Battle Lust: BL, Lust<br>
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  • '''Battle Heroes''' ...pprentice: 12 experience per turn + 24 experience for leading a stack in a battle
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  • <br>There are 3 conditions an attacker must meet to win a battle: <br>3. Attacker must have at least 1 unit remaining at the end of the battle.
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  • - Turn Taken: Upkeeps paid, turn by turn effects such as enchantments, heroes, etc. perform their tasks.<br> ...turns here (notice - you do not pay the upkeep for the units that died in battle)</span></tr></td></table>
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  • ...ments affecting ones Kingdom). Some grant a one-time blessing, such as a [[Heroes|Hero]] or [[Geld|Geld]]. Some grant the mage an ability for use during batt **Wisdom: Raises a random friendly [[Heroes|hero's]] level by 1
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  • ...''eg'' [[GodFavour|Lucifer's favor]] bonus, [[Luck]] and [[Summoner]]'s [[Heroes|Summoning]] ability ===Battle Effects===
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  • ...ther enhanced by gods and heroes, net income can be improved by spells and heroes. There is no limit on the amount of geld you can store. You can generate ad Spells and Items are integral parts of this game, both in battle and in the general maintainance of your mage. Lesser Items can be generated
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  • ...und its powerful enchantments (Plant Growth being the most well known) and battle spells (such as Call Hurricane and Rust Armor). Verdant also has the extrem ...(animals are not affected by serenity because their only boosts come from heroes and spells). Animals are also superior until you've gotten a high enough sp
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  • Non-battle Items Offensive enchantments (non-battle spells)
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  • ...rdesses are not naturally hostile, their sheep will join great armies into battle if the kingdom is endangered. Most powerful Shepherdesses possess wide know [[Category:Heroes]] [[Category:Verdant Heroes]] [[Category:Nonbattle Heroes]]
    795 bytes (111 words) - 23:35, 27 October 2022
  • ...is required to join the ranks of the Dragon Riders, and their ferocity in battle while mounted upon a Dragon is unmatched. [[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle heroes]]
    1,009 bytes (138 words) - 10:43, 24 April 2020
  • ...these [[Heroes|heroes]] deal [[COLD]] damage to a random stack at begin of battle.
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  • Battle reports examples with the stack recommended: factors for battle result:
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  • Battle: [[Tactics|Tactics]] (Obtained at level 14) [[Category:Heroes]] [[Category:Eradication Heroes]] [[Category:Battle Heroes]]
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  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...targets. If you devil…well, I can devil back and see a very interesting battle report:D<br><br>
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  • ...he tricks of the soldiering trade, and uses them to his every advantage in battle. When put in command of a mercenary unit, the veteran is able to lead it mu Battle: [[Valor|Valor]]&nbsp;(Obtained at level 9)
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  • ...; ranged. By being ranged, they don’t get countered after they attack in battle, hence minimizing your losses (and the need to resummon them after a land r ...ability, but otherwise they are generally useless. [[Bard]]s are also good heroes to have, with their [[Song]] ability alone making them worth it. However, y
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  • ...Instead, he stays behind the throne, observing everything. He appropriates battle spoils and drains magic power for his own purposes. [[Category:Heroes]]
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  • Battle: [[Valor|Valor]] (Obtained at level 9) Battle: [[Animal_Taming|Animal Taming]] (Obtained at level 12)
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  • ...e feared. With no regard for their own safety, they charge recklessly into battle, and inspire your units to do the same. One can always find a Berserker by Battle: [[Valor|Valor]] (Obtained at level 9)
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  • ...not powerful in size and strength, witches can still be somewhat useful in battle, calling upon the dark arts; they can place powerful curses upon your oppon Battle: [[Cursing|Cursing]] (Obtained at level 9)
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  • Battle: [[Song|Song]] (Obtained at level 9) [[Category:Heroes]] [[Category:Battle heroes]] [[Category:Phantasm Heroes]]
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  • Battle: [[Turn_Undead|Turn Undead]] (Obtained at level 9) Battle: [[Vampire Hunter]] (Obtained at level 16)
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  • Battle: [[Plant_Control|Plant Control]] (Obtained at level 14) Battle: [[Wall_of_Thorn|Wall of Thorn]] (Obtained at level 18)
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  • ...size of the stack in relation to your total army size, can be seen in the Battle Report with the percents next to your unit name. ...position in battle rather than their actual net power. This is because in battle, different conditions cause certain units to move higher in a stacking. Kno
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  • ...estion, and especially jokes/other stuffs---the driving forces behind this battle method. So, Hit Edit, G'Dammit! ...units (13%-20% or +) and filler sized units (3%-10%) and using the spell Battle Lust (BL) and either Brooch of Protection, (Bouch) Missile Shield (MS), Bub
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  • Battle: [[Chill_Touch|Chill Touch]] (Obtained at level 9) Battle: [[Soul_Devour|Soul Devour]] (Obtained at level 14)
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