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  • * Introduction of beta units on all servers <li>[[Arch History]]</li>
    2 KB (299 words) - 20:21, 12 September 2009
  • ...[[Extra Attack|Extra Attack]] are set to 6, almost guaranteeing that your units will hit first in battle (unless opponent uses [[initiative]]-influencing m ...s are granted +40% to their [[Melee]] [[Damage Resistance|Resistance]]. On Arch server, this value is +50%.
    20 KB (3,185 words) - 04:24, 19 October 2015
  • ...e Reincarnation. They are used for a variety of purposes: the summoning of units, the casting of offensive, defensive, and support enchantments both in and ...s through [[Research|research]] (note that Ultimate spells are disabled on Arch server). They can learn their own adjacent colors' [[:Category:Simple_Spell
    30 KB (4,557 words) - 02:39, 30 January 2023
  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the '''same race and color '''(for instance, even if you only have *Slow servers (Arch 1/12 min): 9.6 experience per turn + 24 experience for leading a stack in a
    7 KB (1,200 words) - 03:59, 4 June 2021
  • ...y stock up a maximum amount of turns though (200 on GUILD and SOLO, 150 on ARCH). Players log in regularly (semi-daily) to play as much as possible of thei ...oentje Players Manual Ch5|Chapter on MAGIC]]) and the [[:Category:Recruits|units they can recruit]] differ (see: [[Groentje Players Manual Ch4|Chapter on IN
    6 KB (913 words) - 13:46, 21 February 2010
  • <center>[[Encyclopedia]] | [[Units]] | [[Spells]] | [[Items]] | [[Heroes]] | [[Buildings]]</center> ...ho like to focus more on stacking and strategy as the strongest spells and units are not present on this server. It is the home of [[Apprentice_Academy|Appr
    13 KB (2,081 words) - 04:36, 4 June 2021
  • ...ities and the more powerful the effect of your spell casting will be (more units summoned, stronger enchantments). On the other hand, the effects of most sp ...f casting fails or is successful. You may for example use spells to summon units into your army; to enchant your kingdom for better economy or better defenc
    15 KB (2,454 words) - 15:05, 8 November 2009
  • ...ote that upkeep costs of spells and units may differ between servers (e.g. ARCH server allowing oversummoning has higher m.p. upkeeps). ...le here. To purchase them, simply place a bid, click ‘Order’. When new units appear, they stay in the market for at least 2.5 hours. Thereafter they are
    17 KB (2,884 words) - 21:29, 6 November 2008
  • ...] [[Attack_Power|AP]], along with the [[Health_Points|HP]] of all friendly units by 5% **On Arch Server, the [[Attack_Power|AP]] increase does not apply to [[Extra_Attack|E
    1 KB (186 words) - 04:54, 20 October 2019
  • ...ars when the force field is broken by an enemy attack. Area of Effect: all units *Grants all friendly [[Units|units]] +40% to their [[Melee|Melee]] [[Damage_Resistance|Resistance]]
    1 KB (172 words) - 06:14, 28 October 2022
  • ...ine can become a lot tougher and hit a little harder. Area of Effects: all units *Boosts all friendly [[Units|units]] [[Health_Points|HP]] by 30%
    1 KB (189 words) - 06:14, 28 October 2022
  • | Apprentice Server, which has now been renamed Arch Server. | [[Accuracy|Accuracy]], a measure of how well a [[Units|unit]] deals damage.
    25 KB (3,734 words) - 03:14, 8 July 2022
  • *the minimum for Blitz/Beta/Guildwar/Solo/Arch/Lightning server is 15,000,000 (unified across all servers in Jan 2014), an *Have special kinds of things in your army (Race/Colour/Attacktype units) - differs per god,
    21 KB (3,139 words) - 00:28, 5 June 2023
  • *MP is consumed by many army [[Units|units]] and [[Heroes|heroes]], by magic (spell casting, [[:Category:Enchantments| *On most servers (except Arch and Guildwar), summoning is restricted by your m.p. income:
    8 KB (1,324 words) - 04:33, 4 June 2021
  • ...will deal 27.26% penalty to primary, secondary and counter AP of all enemy units instead *Exception: on Arch server, Fear doesn't affect secondary AP
    846 bytes (118 words) - 06:22, 28 October 2022
  • ...e, producing chaos wherever the drum is present. Area of Effect: all enemy units. ...k|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy [[units]] by 10% during a battle
    682 bytes (100 words) - 20:18, 23 September 2015
  • ...ain power, thus enhancing psychic attacks of any kind.Area of effects: all units with psychic attack type ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] that possess a [[Psychic]] [[Attack Type|attack type]] in either their [[
    1 KB (185 words) - 05:18, 24 September 2015
  • ...oil spills out, making it easier to ignite them.Area of Effects: all enemy units * Reduces the [[Fire]] [[Damage Resistance|resistance]] of all enemy [[units]] by 40% during battle, which can put [[Fire]] [[Damage Resistance|resistan
    646 bytes (89 words) - 05:31, 24 September 2015
  • ...and enhancing their performance for a period of time. Area of Effect: all units. ...rimary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all friendly [[units]] during battle by 20%
    894 bytes (131 words) - 18:59, 25 September 2015
  • ...of powder and will blow out fire upon command . Area of effect: all enemy units ...ack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of all enemy units by 5%
    830 bytes (123 words) - 20:04, 25 September 2015
  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
    1 KB (185 words) - 20:11, 25 September 2015
  • ...a random unit from fire damage for an amount of time. Area of Effects: all units * Grants all friendly [[units]] +40% [[Fire]] [[Damage Resistance|resistance]] during battle
    644 bytes (84 words) - 20:52, 25 September 2015
  • *Instantly destroys 1 - 10 units of one [[Random_stack|random enemy stack]] *[[Legendary_Artificer|Legendary Artificer]] increases the number of units destroyed
    5 KB (730 words) - 01:36, 5 September 2019
  • * Summonable [[Units]] can be bought (not traded) in the [[Spawning Hatchery]] ** This excludes the speciality-unique [[:category:Ultimates|ultimate units]].
    4 KB (758 words) - 07:55, 12 March 2010
  • '''Neutral Units'''<br> Archers: Arch<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • ***The only exception to this is on the Arch Server, where the chance to steal a Unique is n-squared, where n=the number ...and [[Hit_Points|HP]] by 5%. Increases summoning rate by 5%. No upkeep. On Arch Server, the AP increase does not apply to Extra AP
    26 KB (4,097 words) - 13:17, 23 September 2019
  • *Increases all friendly units' [[Primary_Attack|Primary]], [[Extra_Attack|Extra]] and [[Counter|Counter]] *<span style="color:#2ecc71;">Increases all friendly units' [[Primary|Primary]], [[Extra|Extra]] and [[Counter_AP|Counter AP]] with a
    1 KB (163 words) - 23:02, 17 July 2023
  • ...as [[Health_Points|HP]] for all friendly and enemy [[Demon|Demon]] [[Units|units]] by 10%. ...[Health_Points|HP]] for all friendly and enemy non-[[Demon|Demon]] [[Units|units]] by 10%.
    1 KB (168 words) - 23:02, 26 February 2020
  • ...ause small earthquake whenever it hits the ground, stunning all non-flying units in the battlefield. However, it drains the magical energy of the wielder to ...[[Extra Attack|Extra]], and [[Counter]] [[AP]] of all non-[[flying]] enemy units by -10%
    928 bytes (143 words) - 02:06, 8 September 2015
  • '''Arch Server:''' ...ases the [[Primary Attack|Primary]] and [[Counter]] [[AP]] of all friendly units with a [[Lightning]] [[Attack Type|attack type]] by 50%
    1 KB (189 words) - 02:11, 8 September 2015
  • ...Extra]], and [[Counter]] [[AP]] of all friendly [[:Category:Angels|Angel]] units by 25% ** On the Arch Server, there is no increase to [[Extra Attack|Extra]] [[AP]]
    586 bytes (86 words) - 02:35, 8 September 2015
  • ...ry Attack|Primary]], [[Extra Attack|Extra]], and [[Counter]] [[AP]] of ALL units, both friendly and enemy, by 5% ** On the Arch Server, there is no reduction to [[Extra Attack|Extra]] [[AP]]
    738 bytes (110 words) - 04:16, 19 October 2015
  • ...certainty. This complex nether spell is extremally powerful against strong units. Area of effect: 1 random enemy group. Kills a specific number of units from a [[random stack | random enemy stack]].
    969 bytes (125 words) - 03:38, 29 August 2014
  • A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 speci ...ts and spells, while it is opposing to Nether and Eradication making their units less available.
    47 KB (8,090 words) - 18:52, 16 April 2008
  • Currently, only available on the [[Arch|Arch]] server. ...]] [[Category:Psychic Units]] [[Category:Illusions]] [[Category:BattleOnly Units]]
    1 KB (141 words) - 04:39, 8 July 2019
  • <span style="color:#2ecc71;">The [[Arch|Arch]] server uses a slightly different mechanism for calculating Turn Cost Disc ...shows that this skill is most useful for colours who want to have opposite units!
    7 KB (981 words) - 01:02, 7 January 2023
  • ---& Pimping/supering up/upgrading on its available units, colored heroes, and spells. <br> ...details. Skip the latter part if you get the idea and just skip on to the Units and Maintaince sections. These sections help you extend your run.
    68 KB (11,984 words) - 00:49, 4 March 2008
  • ...mages, couple the game's strongest defensive spells with the most healing units. A strong defense is simple for a decent white mage - the true challenge of * White's [[spell level]] is 421 on ultimate servers, but it higher(!) on Arch Server (with its +100 SL bonus and [[Divine Inspiration]])
    841 bytes (119 words) - 00:37, 15 September 2008
  • :▪&nbsp; Fallen units lightning resistance increased by 5% ...lls]] ▪&nbsp;[[Spells|Spells]] ▪&nbsp;[[Items|Items]] ▪&nbsp;[[Units|Units]] ▪&nbsp;[[Heroes|Heroes]] ▪&nbsp;[[Buildings|Buildings]] ▪&nbsp;[[Re
    20 KB (2,614 words) - 23:32, 27 October 2022
  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
    57 KB (9,781 words) - 04:06, 4 June 2021
  • ...my will lead your most powerful stack and so on; however, heroes will lead units that are the <b>same race and color </b>(for instance, even if you only hav *Slow servers (Arch 1/12 min): 9.6 experience per turn + 24 experience for leading a stack in a
    7 KB (1,174 words) - 04:17, 4 June 2021
  • *Disband all units ...are, the chance of casting spells(especially off color ones) and how many units you summon per spell. Without a max spell level, you essentially cannot com
    6 KB (1,138 words) - 20:29, 20 February 2010
  • ...maximum efficiency as most of the turns are spent MP charging/resummoning units. ...a counters), damaged status only lasts 24 hours and is of limited value on Arch(as runs are every 36, not 24 hours).
    7 KB (1,301 words) - 23:01, 4 March 2010
  • Up-to-date Statistics on units, spells, items and heroes for Arch Server. | '''[[:Category:Units (Arch)|Vol. I The Book of Units]]'''
    382 bytes (65 words) - 07:08, 31 August 2010
  • *'''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synerg ...as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
    50 KB (8,814 words) - 10:27, 2 April 2013
  • ...imum 15,000,000 gold, or 10% of your current total (including items/heroes/units/spells you are selling and buying), whichever is most. ...ng, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
    2 KB (362 words) - 21:46, 24 May 2019
  • ...e dead and makes it possible to raise fallen corpses in the form of Undead units. Once in a while, he will make a secret pact with a mortal, and that chosen ...inimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)
    4 KB (582 words) - 02:43, 28 January 2021
  • ...emons. Army leaders so influenced are able to recruit more units and those units fight more efficiently under charismatic leaders, both living and undead. ...m 15,000,000 Geld&nbsp;or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying)
    3 KB (557 words) - 21:50, 2 August 2023
  • ...inimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) ...ng, Beta); 800,000,000 (Blitz); 600,000,000 (Guildwar, Solo); 300,000,000 (Arch)
    3 KB (471 words) - 22:38, 31 December 2020
  • ...inimum 15,000,000 Geld or 10% of your current Geld (Including items/heroes/units/spells you are selling and buying) *Arch, Guildwar, Blitz, Solo - 48 hours
    5 KB (690 words) - 06:54, 13 August 2023

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