Difference between revisions of "Temporal Stasis Field"

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(Effects)
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* On-color {{blue}}, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10)
 
* On-color {{blue}}, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10)
 
* Off-color has a chance to take turns.
 
* Off-color has a chance to take turns.
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 +
----
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The Spell can put you into negative turns.
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Have the following on my mage:
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-1 turn(s) available
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 +
----
  
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Enchantments]] [[Category:Offensive Enchantments]]
 
[[Category:Complex Spells]]
 
[[Category:Complex Spells]]

Revision as of 14:26, 17 June 2008

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.

Magic Specialty: Icon PHANTASM.gif
Rank: Complex
Type: Enchantment
Cast Turn: 10
Cast M.P.: 20,000
Research Cost: 4,000
Upkeep: 1,000 m.p.
Related Unit: None

Effects

  • On-color Icon PHANTASM.gif, doubles the amount of turns target needs to do things (if it took 5 turns, it takes 10)
  • Off-color has a chance to take turns.

The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available